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Standing 5' 2" tall, and frail with pale skin, this woman has a snooty feel about her. She has meaningful dark brown eyes and her very short, curly, brown hair is styled with a military cut. She usually wears matching clothes that are well-fitting. |
Standing 5' 2" tall, and frail with pale skin, this woman has a snooty feel about her. She has meaningful dark brown eyes and her very short, curly, brown hair is styled with a military cut. She usually wears matching clothes that are well-fitting. |
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+ | |[[File:Mevre.webp|frameless]] |
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+ | |[[Mevre of Kovir]] |
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+ | * Former student and apprentice of '''Arrah of Verden''', who was a very hands on teacher and friend to the young girl. |
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+ | * Graduate of Aretuza Magic Academy. |
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+ | * Later recruited after Arrah joined the School of the Fox as an assistant for her school work. |
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Revision as of 05:23, 18 May 2022
This fan-fiction article, School of the Fox, was written by Witcher190 and Adalwulf of Aedirn. Please do not edit this fiction without the writers' permission. |
The School of the Fox is a Witcher school founded by several members of the School of the Wolf and the School of the Cat in the year 1010.
Origins
The School of the Fox, arose after a determined group of Witchers of the School of the Wolf led by Velcal, who refused to accept the expulsion of several 'failed' Witchers, considering that they should give them a second opportunity.
A similar situation happened at the Cat School. Which, by coincidence of fate, led them to meet this particular group of Witchers from the other school and found a new school, based on those ideals of "second chances".
History
Founding of the School (1010)
So, because of that vision that was opposed to the ideals of the Witchers of the time, their founders had to depart far, far south.
Until they arrived in Vicovaro, where they were needed, due to a series of plagues of monsters, which came from the east. Specifically, ten.
With which, their founders and the failed Witchers, they were able to end up, thus demonstrating that their ideals were not entirely wrong, and so it was, after that act of help, that the government of Vicovaro, granted them the ancient elf fortress of Burov Mylne, which was restored and in that place, they founded a new school, the School of the Fox.
Witcher Tournament
In spite of everything that happened and the discrimination that they suffered by the rest of the schools. Including the cat, the foxes were invited to the tournament and attended. Surviving when the event became violent, but also, staying in a very good position, with the third-place only behind the Wolves and the Griffins.
Conflict with the Usurper (1250s)
By the 1250s, just like vipers. The Usurper bid the Fox School to join his army, but they refused. But in return for denying his offer, they offered to The Usurper that they serve as spies or assassins for a possible eastward expansion which The Usurper accepted.
The Witchers of the School of the Fox kept their word and thus managed to keep their school, even in times of Emhyr Var Emreis.
Current situation
Actually, some Witchers from this school, continue to do spy and assassin work for the empire, but most have returned to their previous status, although with the ban that all the Witchers in Nilfgaard suffered in some places, long ago.
Second Witcher Tournament (1290)
Grandmaster Lambert of the School of the Lynx organized a second Witchers' tournament to show the other schools that the infamous Cats no longer existed and that a new era had begun for them. A new era, in which they weren't the psychopaths of yesteryear. The School of the Fox received an invitation and being one of the surviving schools broken off from the Cat sought to prove their improvement as well. The tournament was held in the ruins of Kaer Morhen, where members of all the then extant schools attended, with the exception of the Witchers of the School of the Rat.
The tournament was won by the remaining School of the Owl Witchers.
Check the School of the Lynx article.
14th Century [Adalwulf's leadership]
In the 14th century the former wolf Witcher Adalwulf of Aedirn was appointed as the Grandmaster of the School, after he brought new resources such as three new mages and their research to the school, as well as gathered research from other schools.
Adalwulf proposes a training initiative with the other Witcher schools (1301)
Wanting to strengthen the bond between the Schools, Adalwulf started the Witcher Training Initiative sends Witchers to the School of the Bear and Griffin respectively asking for the exchange of mentors to strengthen the Schools' curriculum and produce stronger Witchers for the future. The messenger was received fairly well at the Eagle School of Kaer Seren, the Witcheress Birrexi of Poviss, as well as the Witchers Kemro of Cintra and Zivor of Redania were sent in positive response to the training initiative. However the messenger that went to the Bear School of Haern Caduch was not as warmly received, only through the backing of the Bear Witchers Razan of Cintra, and his subordinates Sustor of Redania and Jag Laittatrson did the message receive backing by the school who only sent the Master Witcher Cormac for the training initiative, though Razan, Sustor and Jag would make the trip to Burov Mylne at times to help as well. Cormac would decide to integrate officially into the school later that year.
Adalwulf sends a research team to Kaer Nytk (1302)
Hearing of an abandoned Witcher keep in Gemmera, Grandmaster Adalwulf and a few other Foxes, made their way to the abandoned Kaer Nytk. Not expecting to find much, they were surprised to find that the library for the School had been sealed, they broke the seal and took the surviving documents back down to Vicovaro and the safety of Burov Mylne, where Jalast saw to there restoration and preservation for future generations. One of the documents listed the mutagenic formula for the School's Trial of the Grasses and their unique mutagen that produced Witchers that were faster than others. Adalwulf did his best to locate any survivors of the school, whether he found any is unknown at this time.
Adalwulf creates the Witcher Reformation Act at Burov Mylne (1305)
After thinking over the different school that had become basically extinct and the Witchers left without home or companions, in honor of the School's founder Velcal's original goal, Fox School Grandmaster Adalwulf of Aedirn created and enacted the Witcher Reformation Act. He sent Witchers out into the far lands beyond Vicovaro, Nilfgaard even the Continent to bring their foreign brothers into solidarity. He also bartered with the Nilfgaardian Empire to have them collect any Witcher 'criminals' and give them the option of willing reformation into the school. This led to Witchers from many different schools which had failed in the past being integrated into the School of the Fox.
- School of the Panther: With help from the Witchers of the School of the Lion, surviving Witchers from the extinct School of the Panther were offered a second chance through the reformation process offered by the School of the Fox, some integrated into the School of the Fox and some were allowed to rejoin the School of the Lion.
- Two Witchers from the School of the Rhino: Berhanu and Zanock responded to the missive leaving behind the lands of the Far South for the Continent proper to mentor and train under Elite rank Elven Witcher Neicrubriel, who would refine their Witcherly arts and help them learn how to speak Common and Elder Speech.
- Two Witchers from the School of the Crales: Ancall and Biastra responded to the missive leaving behind the lands of the Maecht to mentor and train under Elite rank Witcher Uarkan, who would refine their Witcherly arts and teach them the comradery of the School of the Fox.
Adalwulf along with Master Witchers Cormac and Kemro of Cintra travelled to the Bear School keep of Caern Haduch in the Amell Mountains and the Griffin School keep of Kaer Seren in the lands of Kovir and Poviss to have the respective Grandmasters of the School of the Bear and the Griffin to sign the document themselves as well as to help the schools barter with their affiliated lands for the same deal of amnesty for Witcher crimes in return for reformation. Due to the nomadic nature of the School of the Lynx it would take two years beyond the creation of the document to track down Grandmaster Lambert of the School of the Lynx to gain his support and signature.
Razan of Cintra visits Burov Mylne (1305)
The Bear School Witcher, Razan of Cintra along with his adepts Sustor and Jag make the journey south to visit the home of the School of the Fox, the fortress of Burov Mylne at the behest of his best friend Adalwulf of Aedirn as a guest instructor, teaching the trainers and trainees in some of the Bear School techniques and equipment as part of an inter-school exchange program. He swaps stories with his old friend and regales the youngsters and other Witchers with tales of his time down the Path.
Adalwulf of Aedirn makes moves to financially and legally secure Witchers' rights in the future. (1306)
Grandmaster Adalwulf of Aedirn invests a great deal of coin in the dwarven banks of Giancardi, Cianfanelli, and Vivaldi creating special protected accounts for Witchers of all schools that cannot be confiscated by officials for any reason, (Adalwulf heard of Geralt of Rivia's trouble in Kerack and did not want the same thing to happen ever again to a Witcher.) as well as putting law firms on retainer for Witchers of all schools across the Continent (and later on the other landmasses) in the event of legal troubles.
Contact with the School of the Lion (1307)
In 1307, Fox School Grandmaster Adalwulf of Aedirn received word from one of his travelling Witchers who had boarded a ship bound for the southern continent where Ofir could be found, his attempt at finding accepting schools in Ofir was an failure as a previous Malliq named Nibras had come to hate Witchers for the accidental slaughtering of his son, the crown prince Sirvat. Later the Witcher made his way to the neighboring land of Zangvebar and found a Witcher school located in the keep of Iyasu Facil who called themselves the School of the Lion the Witchers there warmly received their travelling Witcher brother. After receiving the Witcher's report Adalwulf arranged for a magical communication network between the two schools, Adalwulf and his council entered into talks with the School's Grandmaster about their school and lands of the Far South, furthering the knowledge and comradery of both Schools.
Calveit's reign
TBA
Haak Invasion of the Northern Kingdoms (1350)
A few Witchers from this school (included Adalwulf of Aedirn) who had been knighted in various lands in the Northern Realms joined the Northern Front against the invasion. Adalwulf of Aedirn made it clear to the military commanders that a knighted Witcher's knightly duty ended with the individual, and let his knighted Witchers participate only under the condition that the rest of the school be given the choice to join in matters of war or defense against invasion. After fighting off the invasion, Adalwulf and the knighted Witchers journeyed back to Burov Mylne in Vicovaro where their brothers and sisters celebrated with them their victories and as is Witcher custom swapped drink and stories.
Eishe has a vision of the future (1353)
School Resident Mage and Head Researcher Eishe of Vicovaro through a vision conveyed through symbols and metaphors foresees the Second Conjunction of the Spheres will happen in five years. Adalwulf of Aedirn shares this news with the other Witcher Schools as well as trying to tell the rulers of men, some take the vision seriously, others laugh him off.
Second Conjunction (1358)
TBA
The School of the Crane signs off on the Witcher Reformation Act (1390)
The School of the Fox received word from Grandmaster Putnam Pitch's interest in reviewing and signing of the Witcher Reformation Act, Grandmaster Adalwulf of Aedirn having met Putnam a couple of years ago as a rank and file Witcher was pleased to hear of his friend's promotion and the success of the new school the two had talked about during the Haak Invasion. Grandmaster Adalwulf, Master Witcher Ukok, Master Witcher Natka, as well as the mages Eishe of Vicovaro, Arrah of Verden and Marvos of Verden booked passage across the sea to the Western Continent landing in the colony of Fabiola
The School of the Serval signs off on the Witcher Reformation Act (1393)
The School of the Boar signs off on the Witcher Reformation Act (1396)
The School of the Flamingo signs off on the Witcher Reformation Act (1400)
The School of the Condor signs off on the Witcher Reformation Act (1402)
The School of the Bat signs off on the Witcher Reformation Act (1405)
Characteristics
The characteristics of the Witchers of the School of the Fox are summarized in a very simple way: The perfect hybrid, between the characteristics of wolves and cats.
Swords
The swords of the Witchers of the school of the Fox combined the forging techniques used in the construction of the two predecessor's schools swords to create a superior new model for the Foxes. While wielding Vulpine swords were not required many Fox Witchers chose to get their rank's blade commission by the school's smiths as they were better than most blades of a non-magical nature they'd encounter while wandering the world.
Vulpine Steel Sword- Base
Rank Requirement: Witcher Rank Appearance: A simple sword design featuring a curved s-shaped quillon and rather plain meteorite steel blade, a brown colored grip and a pommel featuring a medallion of a fox head's. Characteristics: This sword is made out of a unit of leather straps to wrap the hilt, three steel ingots to form the blade, for the enchantments; a unit of ruby dust, a vial of monster saliva, a singular monster eye and a monster brain, which increases the wielder ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, as well as increasing chances of causing bleeding on its target by way of deeper cuts and to make a witcher gain more knowledge and skill when used to fight humans and non-humans. |
Vulpine Silver Sword- Base
Rank Requirement: Witcher Rank Appearance: A simple sword design featuring a v-shaped quillon and rather plain silver-meteorite steel composite blade, a brown colored grip and an intricate pommel featuring a singular fox head. Characteristics: This sword is made out of two units of leather straps, three silver ingots, a unit of Fifth Essence, a unit of ruby dust, and a singular monster eye and a monster brain, it was enchanted to slightly increase the intensity of the the witcher's signs while giving a specific increase in the intensity of Air based magical signs, increases the wielder ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, as well as increasing chances of causing bleeding on its target by way of deeper cuts and to make a witcher gain more knowledge and skill when used to fight monsters. |
Enhanced Vulpine Steel Sword
Rank Requirement: Adept Rank Appearance: The sword's grip has been rewrapped with two units of leather straps, the center of the hilt is seperated halfway down by a metal ring. A fuller now runs six inches from the base of the blade. The quillons are still s-shaped like the previous model. Characteristics: Using the base sword to build off of, this sword is rebuilt with two leather straps around the hilt, two dark steel ingots form the reforged blade, and the sword has been enchanted further using a unit of ruby dust, two monster claws, and a unit of powdered monster tissue to increase the wielder's magical sign intensity, increase the wielder's ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when used to fight humans and non-humans. |
Enhanced Vulpine Silver Sword
Rank Requirement: Adept Rank Appearance: The sword is similar in appear to its base form its grip has been rewrapped with two units of leather straps, the center of the hilt is seperated halfway down by a metal ring. A fuller now runs six inches from the base of the blade. The quillons are now a more pronounced lightning like shape. Characteristics: Using the base sword to build off of, this sword is rebuilt with two leather straps around the hilt, two meteorite silver ingots form the reforge blade, and the sword has been enchanted further using a unit of ruby dust, a lock of monster hair, a monster egg and a monster's tongue, to further increase the intensity of the the witcher's signs especially the Aard sign, increases the wielder ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when used to fight monsters. |
Superior Vulpine Steel Sword
Rank Requirement: Elite Rank Appearance: The sword features a rewrapped more blackened leather grip made of two units of leather scraps on the hilt with the addition of two metal rings, one near the pommel and one near the crossguard its grip rewrapped with a leather scraps. The quillons are the same shape as its previous incarnation. The blade now features a bloodgrove 4/5ths from the crossguard up as well as a flamberge-esque wavy blade. Characteristics: Using the enhanced sword to build off of, this swords blade is once again melted and three more dark steel ingots are added to the metal then reforged into the blade which is further reinforced and enchanted with the addition of a ruby, a monster tooth, a vial of monster feathers and a unit of monster blood to further increase the intensity of the the witcher's signs, increases the wielder ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, more easily cause critical hits as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when fighting humans and non-humans. This sword has the unusual effect of landing more lucky hits. |
Superior Vulpine Silver Sword
Rank Requirement: Elite Rank Appearance: The sword is similar in appear to its enhanced form but features a rewrapped more blackened leather grip made of two units of leather scraps on the hilt with the addition of two metal rings, one near the pommel and one near the crossguard its grip rewrapped with a leather scraps. The quillons are the same shape as its previous incarnation. The blade now features a bloodgrove 4/5ths from the crossguard up as well as a widened blade near the base of the blade. Characteristics: Using the enhanced sword to build off of, this swords blade is once again melted and an dimertium ingot is added to the metal then reforged into the blade which is further reinforced and enchanted with the addition of a ruby, a monster heart, a vial of monster blood and a unit of powdered monster tissue to further increase the intensity of the the witcher's signs especially the Aard sign, increases the wielder ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, more easily cause critical hits as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when fighting monsters. This sword is especially good at dismemberment and has the unusual effect of landing more lucky hits. |
Mastercrafted Vulpine Steel Sword
Rank Requirement: Master Rank Appearance: The blade now features a pitch black grip with metal sections, in three parts (including a ring guard at the hilt). The blade has a slight less wavy flamberge-esque section like the previous model near the hilt and a fuller which features runes 7/8ths of the way up the sword. The s-shaped quillons are now more twisted in pattern. Characteristics: This sword's metal composite has been reinforced with the addition of two dimertium ingots, its hilt is wrapped with two units of leather scraps, for the enchantments the use of a flawless ruby, a monster egg, a monster bone, and a siren's vocal chords enchant the blade to slightly increase the intensity of the the witcher's signs, an increase in the wielder's ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, more easily cause critical hits as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when fighting humans and non-humans. |
Mastercrafted Vulpine Silver Sword
Rank Requirement: Master Rank Appearance: The blade now features a pitch black grip with metal sections, in three parts (including a ring guard at the hilt). The blade has a double spiked out section near the hilt and a fuller white features runes 7/8ths of the way up the sword. The quillons are now more circular. Characteristics: This sword's metal composite has been reinforced with the addition of two more dimertium ingots, its hilt is wrapped with a single unit of cured leather and a single unit of leather scraps, for the enchantments the use of a flawless ruby, a unit of powder monster tissue, a single monster feather and a monster heart enchant the blade to slightly increase the intensity of the the witcher's signs especially the Aard sign, an increase in the wielder's ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, more easily cause critical hits as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when fighting monsters. This sword is especially good at dismemberment and has the unusual effect of landing more lucky hits. |
Grandmaster Vulpine Steel Sword
Rank Requirement: Grandmaster Rank This sword is only wielded by the Grandmaster or Grandmistress of the School of the Fox, its design is based off the design of the Grandmaster steel swords for both the schools of the Wolf and the Cat. Appearance: The blade now features a single straight blade with a fuller that ran 2/5ths up the blade. The blade is etched with runes of power 5/6ths up the blade. The sword now features a set of ring guards above and below the quillons while the quillions take on a curved thin shape which are squared off at the ends. The pommel features a medallion with a fox head design. Characteristics: This sword has been reinforced with the addition of incredibly two rare and expensive enriched dimeritium ingots to the metal, for the enchantments a ruby, a sapphire, a unit of monster blood and a unit of monster essence are used to enchant it to slightly increase the intensity of the the witcher's signs especially Aard, increases the wielder ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, more easily cause critical hits and dismemberment as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when fighting humans and non-humans. |
Vulpine Silver Sword- Grandmaster
Rank Requirement: Grandmaster Rank This sword is only wielded by the Grandmaster or Grandmistress of the School of the Fox, its design is based off the design of the Grandmaster silver swords for both the schools of the Wolf and the Cat. Appearance: The blade now features a single straight blade with a fuller that ran 2/5ths up the blade. The blade is etched with runes of power 5/6ths up the blade. The sword now features a quillons with a lightning bolt pattern by squared off at the ends. The pommel features a four-way fox head design similar to the Wolven Grandmaster Silver Sword's design. Characteristics: This sword has been reinforced with the addition of incredibly two rare and expensive enriched dimeritium ingots to the metal, for the enchantments a ruby, a sapphire, a monster tooth and a unit of poweder monster essence are used to enchant it to slightly increase the intensity of the the witcher's signs, increases the wielder ability to gain adrenline for advanced witcher sword techniques like Rend and Whirl, more easily cause critical hits as well as increasing chances of causing bleeding on its target and to make a witcher gain more knowledge and skill when fighting monsters. This sword is especially good at dismemberment and has the unusual effect of landing more lucky hits. |
Signs
The Foxes use all the signs known to the rest of the witchers, but they also brought about a resurgence of the Aagni sign, a rarely used combination of the Aard and Igni signs into one sign. When witcher notes were brought down in the 14th century the school started incorporating the new signs created by the Griffin School into their curriculum.
Bombs
Like all witchers, they use bombs to kill certain monsters, further developments in bomb technology were brought to them from Zerrikainian alchemists, so they got ahold of bombs never used by witchers before, improving their monster hunting capabilities.
Potions
Import of knowledge from the alchemist of Zerrikania as well as recipes from Kovir and Povis, afforded the witchers of the school of the Fox, the ability to go to areas not travel-able by their predecessors allowing them to handle new climates and conditions with potions such as Arlliwiau, Derw, and Twymder.
Crossbow
Taking the Feline witchers crossbow design and combining it with research and diagrams found in the School of the Hawks' abandoned keep of Kaer Nytk, the Foxs' developed the Foxs' Sniping Crossbow which combined projectile weaponry with sign usage to maximize its distance and power by channeling an Aard, Igni or Aagni blast through the crossbow along with the bolt to control the distance and slinging it further than before.
Armor
Combining elements of both predecessor schools' gear, a new medium weight armor was created; it featured splinted metal on the gauntlets and greaves to give Witchers the ability to parry blades with their shins and forearms, and the knuckles of the gauntlet were lined with padding and had a spiked metal plate over the knuckles allowing for stronger punches. The armor kept the spaulders and gorget of the wolf armor, with the cuirass part from the Cat armor worn under the jacket from the Wolf's segmented jacket. While wearing Vulpine gear was not required many Fox Witchers chose to get their rank's gear commissioned by the school's smiths as they were better than most armor and clothing of a non-magical nature they'd encounter while wandering the world.
- The Witcher level Vulpine gear features:
- Torso: A white cotton short sleeve shirt with rolled up sleeves with a leather cuirass over it which is covered by a red linen jacket, a leather spaulder covered by a three-way leather baldric to carry a sword over their dominant shoulder and a single belt around their hips with a pouch to carry their potions in.
- Arms: Their gloves are fingerless except for the thumb, index and middle finger, the knuckle section is padded with hard leather which leads into a leather backed studded section that connects to leather bracers with splinted studded metal pieces tightened with a two leather belts.
- Legs: The gear features a pair of linen trousers with a strip of leather that runs down the the outside thigh. Leather kneecaps protect the Witcher's knees are connected to leather boots which feature many belts complete the outfit. Fox Witchers will keep a hunting knife tucked into their boots as a hidden weapon.
- The Adept level gear features:
- Torso: A blue linen long sleeve high-necked shirt with a leather cuirass over it a set of newly added studs which is covered by a red linen jacket, a darker leather spaulder that the initial gear covered by a three-way leather baldric to carry a sword over their dominant shoulder and a double set of belts around their hips with pouches to carry their potions in.
- Arms: Their gloves are fingerless except for the thumb, index and middle finger, the knuckle section is padded with hard leather which leads into a leather backed studded section that connects to a leather bracer with splinted studded metal pieces tightened with a two leather belts.
- Legs: The gear features a pair of linen trousers with a strip of leather that runs down the the outside thigh. Leather kneecaps protect the Witcher's knees are connected to leather boots which feature many belts complete the outfit. Fox Witchers will keep a hunting knife tucked into their boots as a hidden weapon.
- The Elite level gear features:
- Torso: A blue linen long sleeve high-necked shirt with chainmail sleeves with a leather cuirass with new studs that now cover the whole cuirass that is covered by a two colored striped red linen jacket with belts around the bicep. A lighter leather spaulder connected to a three-way leather baldric to carry a sword over their dominant shoulder and a single plated belt draped around their hips with pouches to carry their potions in.
- Arms: Their gloves are fingerless except for the thumb, index and middle finger, the knuckle section is padded with hard leather which leads into a leather backed studded section that connects to a leather bracer with splinted studded metal pieces tightened with a two leather belts.
- Legs: The gear features a pair of linen trousers with a strip of leather that runs down the the outside thigh. Leather kneecaps covered by a steel piece protect the Witcher's knees are connected to leather boots which feature many belts complete the outfit. A single strip of metal is strapped around the front of the boot. Fox Witchers will keep a hunting knife tucked into their boots as a hidden weapon.
- The Master level gear features:
- Torso: A blue linen long sleeve high-necked shirt with full chainmail sleeves covered by a linen sleeve with a leather cuirass with two new tassets that is covered by a chainmail covered red linen jacket with belts around the bicep. A lighter leather plate covered spaulder connected to a three-way leather baldric to carry a sword over their dominant shoulder and a double set of plated belts draped around their hips with pouches to carry their potions in.
- Arms: Their gloves are fingerless except for the thumb, index and middle finger, the knuckle section is padded with hard leather which leads into a leather backed studded section that connects to a leather bracer with splinted studded metal pieces tightened with a two leather belts.
- Legs: The gear features a pair of linen trousers with a strip of leather that runs down the the outside thigh. Leather kneecaps covered by a steel piece protect the Witcher's knees are connected to leather boots which feature many belts complete the outfit. A single strip of metal is strapped around the front of the boot. Fox Witchers will keep a hunting knife tucked into their boots as a hidden weapon.
- The Grandmaster level gear features:
- Torso: A blue linen long sleeve high-necked shirt with full chainmail sleeves covered by a linen sleeve with a leather cuirass with two new tassets that is covered by a chainmail covered red linen jacket with belts around the bicep. A lighter leather plate covered spaulder connected to a three-way leather baldric to carry a sword over their dominant shoulder and a double set of plated belts draped around their hips with pouches to carry their potions in.
- Arms: Their gloves are fingerless except for the thumb, index and middle finger, the knuckle section is padded with hard leather which leads into a leather backed studded section that connects to a leather bracer with splinted studded metal pieces tightened with a two leather belts.
- Legs: The gear features a pair of linen trousers with a thick strip of leather that runs down the the outside thigh. Leather kneecaps covered by a steel piece protect the Witcher's knees are connected to leather boots which feature many belts complete the outfit. A single strip of metal is strapped around the front of the boot and another on the back on the boots. Fox Witchers will keep a hunting knife tucked into their boots as a hidden weapon.
Combat Style
Combining the strong strikes of the Wolves' Temerian Devil with the light cuts of the Cats' Addan Aenye. A reactive, situational sword style called the Foxes' Crevan A'baeth Glaeddyv was created. Later when Witchers from other, extinct school were added to the ranks of the Foxes their techniques and knowledge were added to the School's own, leading to some exotic specialized techniques being included in the Foxes' swordplay repertoire.
Unique Mutations
Initially Witchers of the School of the Fox were treated by a mutagen that worked as a midway point between the Wolf and Cat mutagens allowing for a emotional range as well as resistance to magical charms while also giving the Witchers an all-around ability boost. While reform subjects were treated to a voluntary genetic treatment intended for Witchers to even out any 'failings' found in their treatment, such as emotional range and disposition.
Eventually following the programs introduced by Adalwulf of Aedirn, new Witchers of the School of the Fox were treated to a special mutagenic mix which was the result of adding mutagens from other schools such as the School of the Hawk, School of the Rhino, etc, Monster Mutagens as well as Adalwulf's own Witcherized Source blood. This mutagen had the capability of bringing out a singular unique ability in a Witcher treated by it which differed based on the Witcher because each Witcher trainee was personally handled on an individual basis. Few Witchers created this way became Sources or more magically-inclined but it had the effect of stabilizing the additional mutagens into a stable complimenting mixture. Older Witchers also had the option of being retreated using the Moreau Method, a Witcher improvement method originally discovered by Tomas Moreau as a byproduct of his research to cure his Witcher son, the Griffin School Witcher Jerome Moreau. The method failed as a cure only strengthening the mutations of the Witcher in Jerome and was abandoned by Tomas, and later was rediscovered and used by Geralt of Rivia in 1275. The process and research made its way into the hands of the School of the Fox who shared the data with the School of the Griffin for the sake of fostering and protecting the knowledge for the sake of the future of the Witchers.
School's Witcher Process
Because the Success rate at the School of the Fox was higher than other Schools, their apprentice numbers were lower, allowing for more hands on teaching with the Apprentices.
Apprentices were given a schedule to keep so their trainers and instructors could manage their time better.
Year One
In their first year, before the completion of the Choice and the Trial of the Grasses an Apprentice's day would be comprised of their meals and two training periods:
Breakfast- 7:30 to 8am | Apprentices would gather in the Dining Area and be fed their morning meal then go with their trainers for their first period. |
First Period- 8am to 12:15 pm | Physical training with Master Witcher Caldigi, Master Witcher Kemro of Cintra, Master Witcher Cormac, as well as their aides the human former mercenary and bounty hunters Cozlim, and Farna. Apprentices would mostly run the Fox's Trail building up their stamina and learning proper breathing techniques. |
Lunch 12:15 to 12:30 pm | Apprentices would gather in the Dining Area and be fed their noon meal then go with their trainers for their second period. |
Second Period- 12:30 pm to 6 pm | Sword fighting training with Alexandre Nengenval [Temerian Devil.], Drarkesior Aep Llwuch [Addan Aenye.], and Griffin School Master Witcher Birrexi of Poviss [Viroledan Naev'de Feaine Glaeddyv], the best swordsman of the class would be taught Crevan A'baeth Glaeddyv in their first year (otherwise the others would be taught in their second year). |
Free Time until 10 pm | Apprentices would then be dismissed for the day, usually sore and exhausted they would (usually) retire to their rooms on the basement second floor to rest until lights out around 10:00pm. |
The Choice
About six months into their training the Apprentices would be subjected to The Choice, this trial which consisted of the voluntary decision to follow a special diet consisting of mushrooms, mosses and herbs and more grueling physical training. In the past many did not survive this step, ending up succumbing to liver or heart failure and sometimes madness, while many were left with excessively aggressive tendencies. However following the implementation of the methods brought about by research done by School mages Eishe of Vicovaro, Arrah of Verden and Marvos of Verden, this trial is much more stable than it was in the past, with far fewer negative side-effects. If a Apprentice for any reason denied the Choice their memories were erased and they would join the Servant Staff, a boring but much more safe path.
The Trial of the Grasses & The Trial of the Dreams
At the end of their first year, the Trial of the Grasses as well as the Trial of the Dreams are performed to determine who passes into Year Two. The Apprentices would be served specially made herbal teas and then they were required to intravenously absorb special virus cultures. mutagenic elixirs plus the alchemical ingredients known as "the Grasses" to modify the physiology of the subject. This trial took about a week to complete thus it required a dedicated staff who took shifts stabilizing and monitoring the affect Apprentice. In the past most given the Trial would die by the third day. But the survivors, would be agitated by strikes of sudden madness, before falling into a deep stupor, the latter became the norm as the chances of survival raised dramatically due to continued research on Alchemy and magic. The symptoms of a successful conversion process would be an Apprentice's eyes would turn glassy, their hands reaching for any nearby clothing, and their breathing would get loud and hoarse. They would then be administered the elixirs again, which would turn the Apprentice's cough into vomiting. It was normal for the Apprentice to suffer from seizures, with cold sweat running down their skin. This was necessary to weakened the Apprentice's body so their immune system did not fight off with the mutagens, herbs, and viruses penetrating their bodies. About at the sixth day mark, the Trial of the Dreams would be implemented under the care of mages and druids who monitored the meanings of psychedelic visions induced into the Apprentice. By time the Apprentice would wake by the seventh day, the Trial of the Dreams was over and their eyes would have already turned cat-like.
Year Two
Breakfast- 7:30 to 9am | Apprentices would gather in the Dining Area and be fed their morning meal then go with their trainers for their first period. |
First Period- 9am to 10am | Physical training with Master Witcher Caldigi, Master Witcher Kemro of Cintra, Master Witcher Cormac, as well as their aides the human former mercenary and bounty hunters Cozlim, and Farna. Which included running the Fox's Trail. |
Second Period- 10am to 11:15am | Sword fighting training with Alexandre Nengenval [Temerian Devil.], Drarkesior Aep Llwuch [Addan Aenye.], and Griffin School Master Witcher Birrexi of Poviss [Viroledan Naev'de Feaine Glaeddyv], the rest of the class would be taught Crevan A'baeth Glaeddyv during this period over the year. |
Third Period- 11:15am to 12:15pm | Tracking and Wilderness Survival Training with Granselm Of Hoshberg and Datla Of Lod, would include lessons outside Burov Mylne and in the nearby forest. Horse riding lessons would start during their second year., apprentices would use borrowed already trained horses to get use to the feeling of riding. |
Lunch- 12:15pm to 1:15pm | Apprentices would gather in the Dining Area and be fed their noon meal then go with their trainer for their fourth period. |
Fourth Period- 1:15pm to 2:30pm | Archery Training with Phernirr, Didwa, and Draifa. They would teach Apprentices to use bows and crossbows to deadly accuracy. |
Fifth Period- 2:30pm to 3:30pm | Monster Lore with Loremaster Jalast taught the Apprentices about the various creatures and monsters they might meet on the path, it would occasionally also include an autopsy on monster body's provided by the School's other witchers and conducted by Apprentices who would be overseen by Jalast.
Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
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Free Time- 3:30pm to 6pm | Until dinner, Apprentices were given free time to study, train and talk with the more experienced Witchers (if any around). |
Dinner- 6pm to no curfew but lights out at 10pm | Apprentices would gather in the Dining Area and be fed their noon meal then they were free once again. Apprentices in their second year and beyond were not given a curfew but were warned about not being properly rested for the next days lessons and training. |
Trial of the Pendulum
At the end of their second year, the Trial of the Pendulum was performed as a final test to pass for the year. The trial served to further improve reflexes, speed, footwork, balance, precision, and swordplay by training on the pendulum, a vertical hanging log with spikes along its bottom that would swing to the side, the apprentice would eventually learned to move along evenly spaced out poles as they weaved between the log and struck it at the same time.
Year Three
Breakfast- 7:30 to 9am | Apprentices would gather in the Dining Area and be fed their morning meal then go with their trainers for their first period. |
First Period- 9am to 10am | Physical training with Master Witcher Caldigi, Master Witcher Kemro of Cintra, Master Witcher Cormac, as well as their aides the human former mercenary and bounty hunters Cozlim, and Farna. Which included running the Fox's Trail. |
Second Period- 10am to 11:15am | Sword fighting training with Alexandre Nengenval [Temerian Devil.], Drarkesior Aep Llwuch [Addan Aenye.], and Griffin School Master Witcher Birrexi of Poviss [Viroledan Naev'de Feaine Glaeddyv], as well as practicing Crevan A'baeth Glaeddyv with each other. |
Third Period- 11:15am to 12:15pm | Tracking and Wilderness Survival Training with Granselm Of Hoshberg and Datla Of Lod, would include lessons outside Burov Mylne and in the nearby forest. Apprentices would start horse racing lessons learning how to pace their mounts without tiring them as well as how to care for and load saddles and saddle bags. |
Lunch- 12:15pm to 1:15pm | Apprentices would gather in the Dining Area and be fed their noon meal then go with their trainer for their fourth period. |
Fourth Period- 1:15pm to 2:30pm | Archery Training with Phernirr, Didwa, and Draifa. They would teach Apprentices to use bows and crossbows to deadly accuracy. Apprentices would be equipped with padded arrow and bolts for a mock battle with other apprentices and the instructors. |
Fifth Period- 2:30pm to 3:30pm | Monster Lore with Loremaster Jalast taught the Apprentices about the various creatures and monsters they might meet on the path, it would occasionally also include an autopsy on monster body's conducted by Apprentices and overseen by Jalast. Jalast would also give lessons on hex and curse-breaking.
Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
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Free Time- 3:30pm to 6pm | Until dinner, Apprentices were given free time to study, train and talk with the more experienced Witchers (if any around).
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Dinner- 6pm to no curfew but lights out at 10pm | Apprentices would gather in the Dining Area and be fed their noon meal then they were free once again. Apprentices in their second year and beyond were not given a curfew but were warned about not being properly rested for the next days lessons and training. |
Year Four
Breakfast- 7:30 to 9am | Apprentices would gather in the Dining Area and be fed their morning meal then go with their trainers for their first period. |
First Period- 9am to 10am | Physical training with Master Witcher Caldigi, Master Witcher Kemro of Cintra, Master Witcher Cormac, as well as their aides the human former mercenary and bounty hunters Cozlim, and Farna. Which included running the Fox's Trail. |
Second Period- 10am to 11:15am | Sword fighting training with Alexandre Nengenval [Temerian Devil.], Drarkesior Aep Llwuch [Addan Aenye.], and Griffin School Master Witcher Birrexi of Poviss [Viroledan Naev'de Feaine Glaeddyv], as well as practicing Crevan A'baeth Glaeddyv with each other. |
Third Period- 11:15am to 12:15pm | Tracking and Wilderness Survival Training with Granselm Of Hoshberg and Datla Of Lod, would include lessons outside Burov Mylne and in the nearby forest. Apprentices would start horse back swordfighting training with dummies. |
Lunch- 12:15pm to 1:15pm | Apprentices would gather in the Dining Area and be fed their noon meal then go with their trainer for their fourth period. |
Fourth Period- 1:15pm to 2:30pm | Archery Training with Phernirr, Didwa, and Draifa. Apprentices would be introduced to different arrow and bolt types, as well as being instructed on the best time to use them to their advantage.
Human-make
Elder-make
Apprentices would also start learning to fire a bow and/or crossbow accurately from horseback. |
Fifth Period- 2:30pm to 3:30pm | Monster Lore with Loremaster Jalast taught the Apprentices about the various creatures and monsters they might meet on the path, it would occasionally also include an autopsy on monster body's conducted by Apprentices and overseen by Jalast. Jalast would also give lessons on hex and curse-breaking.
Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
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Free Time- 3:30pm to 6pm | Until dinner, Apprentices were given free time to study, train and talk with the more experienced Witchers (if any around).
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Dinner- 6pm to no curfew but lights out at 10pm | Apprentices would gather in the Dining Area and be fed their noon meal then they were free once again. Apprentices in their second year and beyond were not given a curfew but were warned about not being properly rested for the next days lessons and training. |
Year Five
Breakfast- 7:30 to 9am | Apprentices would gather in the Dining Area and be fed their morning meal then go with their trainers for their first period. |
First Period- 9am to 10am | Physical training with Master Witcher Caldigi, Master Witcher Kemro of Cintra, Master Witcher Cormac, as well as their aides the human former mercenary and bounty hunters Cozlim, and Farna. Which included running the Fox's Trail |
Second Period- 10am to 11:15am | Sword fighting training with Alexandre Nengenval [Temerian Devil.], Drarkesior Aep Llwuch [Addan Aenye.], and Griffin School Master Witcher Birrexi of Poviss [Viroledan Naev'de Feaine Glaeddyv], as well as practicing Crevan A'baeth Glaeddyv with each other. At this juncture the School would allow their apprentices to participate in inter-school sparring matches hosted at other schools via portals. |
Third Period- 11:15am to 12:15pm | Tracking and Wilderness Survival Training with Granselm Of Hoshberg and Datla Of Lod, would include lessons outside Burov Mylne and in the nearby forest. Apprentices would run obstacle courses on horseback while hitting targets with their sword and shooting elevated targets with a bow or crossbow. |
Lunch- 12:15pm to 1:15pm | Apprentices would gather in the Dining Area and be fed their noon meal then go with their trainer for their fourth period. |
Fourth Period- 1:15pm to 2:30pm | Archery Training with Phernirr, Didwa, and Draifa. They would teach Apprentices to use bows and crossbows to deadly accuracy. Apprentices would be practice on moving targets via hunting in the woods around Burov Mylne, they would be graded on their shots and what they took down. |
Fifth Period- 2:30pm to 3:30pm | Monster Lore with Loremaster Jalast taught the Apprentices about the various creatures and monsters they might meet on the path, it would occasionally also include an autopsy on monster body's conducted by Apprentices and overseen by Jalast. Jalast would also give lessons on hex and curse-breaking.
Followed by a Alchemy lesson with the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher. Usually using materials from the previous monster lore lesson.
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Free Time- 3:30pm to 6pm | Until dinner, Apprentices were given free time to study, train and talk with the more experienced Witchers (if any around).
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Dinner- 6pm to no curfew but lights out at 10pm | Apprentices would gather in the Dining Area and be fed their noon meal then they were free once again. Apprentices in their second year and beyond were not given a curfew but were warned about not being properly rested for the next days lessons and training. |
Year Six
TBA
Year Seven
TBA
Year Eight
TBA
Year Nine
TBA
Year Ten
The Trial of the Medallion (WIP)
Apprentices would be given the Trial of the Medallion in groups of three, they would be brought to the edge of a special training area outside of Burov Mylne, specifically to a Leyline Convergence Point to charge their medallions with its special properties. The Apprentices were told where the Point was and were charged with performing the ritual and making it back safely from the monster infested lands. Upon their arrival back at the Keep they would be officially counted among the ranks of the School.
School Ranking System
Grandmaster Witcher: The School Grandmaster, was the leading member of the individual Witcher schools, as they emerged from the chivalric tradition of the early Order of Witchers. The School Grandmaster oversaw the life in the keep, but didn't flinch from the duty of slaying monsters on the Path either. It was Grandmaster who decided what objective the guild would follow, apart from killing monsters.
Master Witchers: The second highest position within a Witcher School, during times of great import to the school they would gather up as a council with the Grandmaster to plan the School's future. To be considered a true Master Witcher, long tenure in the trade or hunts of powerful monsters (Higher Vampires, True Dragons, etc) were necessary, in other words reliability and experience. In the event of an attack on their keep Masters would serve as overall commanders giving orders and leading their fellow Witchers.
Elite Witchers: If Master's served as Commanders then the Elites served as their captains, Elites and above would handle the education of the next generation of Witchers in one way or another, The School of the Fox usually would assign two Adepts or lower ranks to an Elite Witcher to mentor them and to form defense squads in the event of an attack on the castle. See Master Witcher entry for promotion requirements.
Adept Witchers: During the winter months and combat situations would serve as Lieutenants, they would follow the orders of their assigned Elite and protect non-witcher staff from harm in the event of an attack. Adept Witcher gain promotion to Elite status when their Elite mentors believes they are ready and issues a promotion request to the School Council.
Witchers: A fully graduated Witcher usually lasts at this rank ten to twenty years before they are considered for a promotion to an Adept. This rank use to have the highest death rate as it is before experience is acquired leading to deaths from ill preparation, over-confidence and lack of information during investigations. With the implementation of the Mentor program, at the School of the Fox, graduate death numbers lowered by 85%. In the event of an emergency such as an attack, Adepts or above would issue orders to base level Witchers.
Apprentices: Not fully realized Witchers either in their first (Training) through fifth stage (Final ceremony) of their development. Upon completing their school's final ceremony, experiment or test they would be considered actual Witchers. Apprentices received the most hands on care. An Apprenticeship would consist of ten years of training and molding. Starting off with physical training, whose oversight was spread between: Master Witcher Caldigi, Master Witcher Kemro of Cintra, Master Witcher Cormac, as well as the human former mercenary and bounty hunters Cozlim, and Farna. Apprentices would be taught Witcher sword-fighting styles by Alexandre Nengenval [Temerian Devil.], Drarkesior Aep Llwuch [Addan Aenye.], and Griffin School Master Witcher Birrexi of Poviss [Viroledan Naev'de Feaine Glaeddyv], before being taught the Fox's own Crevan A'baeth Glaeddyv to round out their sword-fighting repertoire.
Apprentices were taught the art of using a bow and a crossbow by Phernirr, Didwa, and Draifa.
Lessons in Monster Lore were taught by Master Witcher Jalast while the Gnomish Alchemist twins Parrilt Neuwald, and Koild Neuwald taught the apprentices the various alchemical procedures that would come with being a Witcher.
Known members
Witchers
Picture | Name | Achievements | Appearance | Term of Service | Fate |
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Velcal [ Former Fox School Grandmaster, retired ] |
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TBD | 1010-TBD | Retired | |
Cale [ Former Fox School Grandmaster, confirmed dead by Ukok ] |
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TBD | TBD |
Deceased † | |
Narce [ Former Fox School Grandmaster, status unknown ] |
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TBD | TBD |
Status unknown ∅ | |
Adalwulf of Aedirn |
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Adalwulf has an oval shaped face, a usually deadpan expression, a slightly crooked nose from his time during witcher training, and grey and amber central heterochromia which along with his usual expression made his cat eyes hard to notice unless he was angry, would fully open his eyes for effect or was being effected by potions.
He has long, upper back length lank, dark brown hair which he would slick back, and loosely gathered in a ponytail or tie in a braid. Depending on his circumstances he would sometimes grow out a beard, be clean shaven or have stubble, his beard when a decent length would feature multiple natural hair colors. His body has a Witcher's well-chiseled physique. |
1300-???? | Active Service |
Picture | Name | Achievements | Appearance | Service | Fate |
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Caldigi |
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Standing 5' 8" tall, muscular with pasty skin, Caldigi has a moody feel about him.
He has alert amber eyes and his hip-length, straight, auburn hair is pulled into a bun. He usually wore masculine clothes that were slightly too small. |
Approximately started around 1272 owards | ||
Clerwa Erte |
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Cormac |
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1301 onwards | |||
Geastras |
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Kemro of Cintra |
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Androgenous look about them. Male identifying. | 1301 onwards | ||
Natka |
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Ozul |
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Ukok |
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Half giant-half dwarf
Tall like a giant with the broad shoulders and a barrel-like chest of a dwarf. Easily the largest of the Master Witchers. Often mistaken for a Bear Witcher. |
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Visul |
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Picture | Name | Achievements | Appearance | Service | Fate |
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Gonila (Elite Witcheress) |
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Jalast |
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Ginger, shoulder-length hair awkwardly hangs over a frowning face. Bright amber eyes, set elegantly within their sockets, watch gratefully over their brother and sister Witchers they've rarely felt at home at for so long.
Smooth skin beautifully compliments his eyes and leaves a satisfying memory of his upbringing. This is the face of Jalast, a true globetrotter among Griffin Witchers, now a member of the School of the Fox. He stands awkwardly among others, despite his brawny frame. There's something curious about him, perhaps it's his sense of comradery or perhaps it's simply his sense of humor. But nonetheless, people tend to take pride in knowing him as a friend, while treating him to a good meal when he's around. |
TBD | ||
Neicrubriel |
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Aen Seidhe. Long black hair with elven ornamentation. Amber cat eyes. Wears the gear of the Elite rank for the School of the Fox. | |||
Relollid | |||||
Thesaall | Aen Seidhe. Long blonde hair tied in a braid. Bluish cat eyes. Wears the gear of the Elite rank of the School of the Fox. | ||||
Uarkan | |||||
Zelka |
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Picture | Name | Achievements | Appearance | Service | Fate |
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Ancall |
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Berhanu |
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Darker complexion. Large build similar to a Bear School Witcher. | |||
Biastra |
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Lirkac |
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Neskos |
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Zanock |
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Darker complexion. Large build similar to a Bear School Witcher. |
Picture | Name | Achievements | Appearance | Service | Fate |
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Drivuk |
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Oca of Toussaint | |||||
Zebaar | Originally born from the union of a Zangvebari slave and an Okamese slave. He has an 'afro-asian' look about him. | ||||
Zivor of Redania [Former Witcher of the School of the Griffin that willingly integrated into the School of the Fox .] |
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Male, bald, 10'4" tall often mistaken for a giant. | 1301 onwards |
Picture | Name | Achievements | Unique Ability | Appearance | Graduation Year | Service | Fate |
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Arnza var Anahid |
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Psychic Type - Telekinesis (Basic)
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Human. Medium length golden hair with amber cat eyes, obvious Nilfgaardian ancestry with an accent. | 1310 | |||
Chovod |
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Supernatural type- Dimension Gate
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Standing 6' 1" tall, this white skinned man has an aloof feel about him. A particularly notable feature is his perfectly manicured nails, and he has a small burn mark on his face which he never talks about.
His hip-length, shiny, black hair is pulled into a ponytail. He has a full moustache and full beard. He has a narrow face, an aquiline nose, and full lips. His soulless brown eyes are small and he has angular eyebrows. He has strong arms, a short torso with chiselled abs, a well-defined waist, and short legs. He often wears perfectly pressed, ambiguous clothes that are mostly dark-coloured and well-fitting. He is usually seen wearing a specific shawl. |
1310 | |||
Krianall |
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Energy Control type
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Aen Seidhe. Grey cat eyes. Medium length oak brown hair. Grows to be about 5'9". | 1310 | |||
Vedalt
Lord Ammuna Kastrioti Zog-Verina (Higher Vampire Identity) Gan'Vas-Neu'Gus (True demon name and identity) |
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Supernatural type- Vampiric-like and demonic-like alternate forms.
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Human. Short black hair. Crimson eyes. Grows to be 5'7". Looks similar in both his vampire and demon forms with obvious differences between them. | 1310 |
Non-Witcher or Out of School-Affiliated Witcher School Staff
Picture | Name | Achievements | Appearance | Service | Fate |
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Eishe of Vicovaro |
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Fopha Brickevrerg |
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Arrah of Verden |
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Appears to be seventeen years old, but is much older.
Standing 5' 2" tall, and frail with pale skin, this woman has a snooty feel about her. She has meaningful dark brown eyes and her very short, curly, brown hair is styled with a military cut. She usually wears matching clothes that are well-fitting. |
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Mevre of Kovir |
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Marvos of Verden |
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Standing 6' 1" tall, this white skinned man has a powerful feel about him. A particularly notable feature is his mischievous grin.
His medium-length, thick, black hair is slick. He has a long, messy moustache that is a shade greyer than his hair and a medium-length, unkempt beard. He has an oval face, a well-formed nose, and angled lips. His stern dark brown eyes are small and he has a thick eyebrows. He has short arms, a narrow torso, and spindly legs. He often wears new, practical clothes that are mostly white. He is usually seen wearing a specific pair of gloves. He is carrying a box. |
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Kind Aep Lwudhigh |
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Davilcirr Brickagra | One of the resident school mages following the founding of the School. | ||||
Fencing Instructors
Charged specifically with training apprentice Witchers in swordplay techniques.
- Alexandre Nengenval [ The Temerian born swordplay trainer of the Temerian Devil. ]
- Drarkesior Aep Llwuch [ The Nilfgaardian elven swordplay trainer of the Addan Aenye, the Fiery Dancer sword style. ]
- Birrexi of Poviss [ The Koviri swordplay trainer of the Viroledan Naev'de Feaine Glaeddyv, the Nine Sun Swords sword style, on loan from the Griffin school. ]
Hunting and Tracking Instructors
Charged with training apprentice Witchers in tracking, and wilderness survival techniques.
- Granselm Of Hoshberg [An Aedirnian hunter who trains apprentice Witchers in tracking alongside Datla of Lod. ]
- Datla Of Lod [An Kaedweni hunter who trains apprentice Witchers in wilderness survival alongside Granselm of Hoshberg. ]
Trainers
Charged with oversight of physical conditioning of Apprentice Witchers.
- Caldigi [Former Master Witcher of the School of the Cat that integrated in the School of the Fox after the Dyn Marv assault.]
- Kemro of Cintra [Former Master Witcher of the School of the Griffin integrated in the School of the Fox.]
- Cormac [Former Master Witcher of the School of the Bear that integrated in the School of the Fox.]
- Cozlim [Former mercenary and bounty hunter under contract to the School of the Fox. Acts as aides to the three Master Witchers.]
- Farna [Former mercenary and bounty hunter under contract to the School of the Fox. Acts as aides to the three Master Witchers.]
Archery and Crossbowmanship Teacher
Charged with instilling accuracy with both archery and with a crossbow in the Witcher trainees.
- Phernirr
- Didwa
- Draifa
Alchemy and Bomb-making Instructors
In charge of teaching alchemy, potions, oils, decoctions and bomb recipes to the witcher trainees.
- Parrilt Neuwald [The older of the gnomish twins in charge of development and instruction of the alchemical and bomb making process.]
- Koild Neuwald [The younger of the gnomish twins in charge of development and instruction of the alchemical and bomb making process.]
School Spymaster
The resident master-in-charge of coordinating the school's spying efforts both abroad and in the Empire.
- Vrartres Aep Maellodh [The Nilfgaardian born master of spies for the School of the Fox.]
Assassin Contractor
The resident master-in-charge of coordinating the school's assassination contracts both abroad and in the Empire.
- Linne Aep Munagh [The Nilfgaardian born master of assassins for the School of the Fox.]
- Vassidis Aep Bryllum [The male assistant of Linne Aep Munagh]
- Llervla Aep Bedoll [The female assistant of Linne Aep Munagh]
School Librarian and Loremaster
The resident scholar-in-charge of maintaining the School's library and acquiring new relevant knowledge.
- Jalast [Exiled Elite Griffin Witcher who joined the school.]
Recruitment and Retrieval Squad
A squad sent to acquire orphans, volunteers and children of surprise claimed by the school's witchers, to go through the conversion process. They also recruit for the School such as mages, smiths and associates.
- Zivor of Redania [Former Witcher of the School of the Griffin integrated in the School of the Fox.]
- Kemro of Cintra [Former Master Witcher of the School of the Griffin integrated in the School of the Fox.]
Blacksmiths
Responsible for the creation and sale of Witcher gear and swords usually exclusively to members of the school and (sometimes) to approved members of other schools.
- Buzralt 'Buzz' Gutenhaus [A Grandmaster level gnomish runic inscriptionist and swordsmith, works with Rhulrialran to create most of the School's Witchers gear, armor and swords.]
- Rhulrialran 'Rhul' Vauglas [A Grandmaster level dwarven armor smith, works with Buzralt to create most of the Schools Witchers gear, armor and swords.]
Others
- Aine aep Avuffu [Grandmaster's personal assistant and lover, bard for the school]
- Vancaged [ Status unknown ]
- Gute
- Lerthes
- Dune Ertulahm [ Status unknown ]
- Rurda
- Sorra
- Guldivick [ Status unknown ]
Allies
- Dwarven Families and Banks
- Cianfanelli Family and Banks
- Giancardi Family and Banks
- Vivaldi Family and Banks
- Law Firms (Throughout the known world)
- Military Intelligence (Through Vrartres Aep Maellodh)
- Witcher Schools
- School of the Bear
- Dragon of Skellige
- Jag Laittatrson
- Razan of Cintra
- Sustor of Redania
- School of the Crane
- School of the Griffin
- School of the Lion
- School of the Lynx
- Lambert
- School of the Viper
- School of the Bear
Trivia
- These Witchers were the ones who advised The Usurper to visit the School of the Viper for the Northern expansion.