|This article is an expansion based on a canon element. For canon information on this topic, follow the link to The Witcher Wiki:.|
|This fan-fiction article, Hannu, was written by Witcher190. Please do not edit this fiction without the writer's permission.|
Hannu is a kingdom in the southeast of the Continent. Which is governed by the Gods Kings. Powerful dynasties of magi who have controlled the country since its origins.
Most of the land in Hannu is an arid and flat desert, with the exception of a large plateau, which divides the country in two and where many nomadic tribes live.
It is also on this plateau, where the three great rivers of Hannu are originated.
- Hannu´s Great Library
- The Sacred Valley
- The Pyramids
- The Creation
- The House of Oracles
- Fasi (Capital)
Climate, fauna and flora
The climate in Hannu is very dry, most of the territory is a desert. Although there are some areas, which have oases. Hannu also has several rivers, specifically three. All civilization revolves around these three rivers.
Despite being a very dry territory and the presence of multiple Post - Conjunction monsters, in Hannu, life has managed to blossom and break through, an example of this is the wild donkey, used by the Hanni in all kinds of tasks, plus as a food source. Dromedaries, which not camels (camels are from Ofir) used mainly for trade and travel over long distances. The zorse, a hybrid between horse and zebra, is also widely used to travel around the territory. Plus creatures like the greater bilby, the desert fox and the julimes, a fish, capable of withstanding water at very high temperatures.
Among many other creatures, which were catalogued and reported by Fabio Sachs' expedition when they were in Hannu.
Some of the monsters that can be found in Hannu are the following: Ammit ( creature similar to the chimera), apep ( type of draconid ), serpopard ( a hybrid ), bennu ( creature similar to the phoenix ), desert griffin, sphinx, androsphinx , uraeus ( type of draconid ), kasai ( type of draconid who lives in the oasis and in the rainforests of Zangvebar ), medjed ( type of giant and carnivorous fish ), hieracosphinx, qandisa ( creature similar to the incubus / succubus ), adjule ( creature similar to the amarok ), abtu ( another type of giant and carnivorous fish ) and the werehyena.
Small plants and some oases have managed to bloom throughout the territory. Where a great diversity of unique flora can be found. Among them, The Creation stands out. A great oasis where it is said that the Hanni civilization was born.
Among the non-human races, in the rivers of Hannu, you can find the naddahas. A race, similar to the merpeople of the Great Sea. In the land, there are also the tibicenas, a race who is a distant relative of the Cynocephalus and the Kobold , from an archipelago in the Sea of Hourglass, who are considered second-class citizens and most of them are slaves.
The religion of Hannu is centered around the Gods Kings who are divine figures for the hanni, for their mastery of magic. Some even of the early Gods Kings have had such transcendence, that despite having historical records of them, they are already considered as deities.
Unlike in other regions, women have absolute equality in the law. Largely because the ability to give life, which is considered a divine gift and because of this, there have been several Queen Goddesses in Hannu of great importance. Among them, Nitocris and Isis stand out.
Although in 90% of cases, the heir in all dynasties is usually male, for an unknown reason, which may have to do with their genes. It is for that reason, that there have been so few Goddess Queens compared to Gods Kings throughout their history.
They often build huge pyramid-shaped monuments to important personalities who have passed away, as a way to honor them and ensure their journey to the Afterlife. Depending on the size of the pyramid, the importance of that individual was greater or lesser.
In the case of individuals with only one revealing fact in their lives, they are buried in a small valley north of the Great Plateau accompanied by a portrait at a certain time of their lives.
Knowledge is fostered, the majority of the population is more educated than many nobles from other parts of the world, as evidenced by the fact that its large library, which surpasses that existing in Nilfgaard.
Wealthy Hannuans wear many jewels to show their splendor.
Magical knowledge, and therefore magic, is restricted only to priests and the Gods Kings, as well as certain individuals who gain their trust. An example of this is the Mejays, the equivalent of the Paladins of the Zang of Zangvebar and to a lesser extent of the witchers of the north.
A case of individuals who gain the trust of the Gods Kings are some women, who can be turned into sorceresses and thus, into their advisors.
Hannu's language writing is a mixture of runes and hieroglyphics. Runes are used for simpler texts and the hieroglyphs to represent very complicated concepts of writing.
Due to several invasion attempts they have suffered in the past, the hanni people are not very tolerant of foreigners, especially non-humans ( With the exception of witchers since Ra´s reign ). Above all, elves and those who come from the south of Feiwo or Sunda.
Their society is estamental, like that of many other states, as in Melukka, it is divided by castes. It is impossible to change caste, unless it is by marriage or if one becomes a priest.
Hannu is a slaveholding nation, and has many slaves. Quite a few slaves are from the tribes of The Great Plateau that Hannuan slavers have bought, and other slaves (the majority ) are the tibicenas. The slaves have no legal rights and are considered the property of their owners. However, they receive better treatment than in Nilfgaard and the slave trade, other than at the national level, is forbidden.
Members of the army who are not palace guards, are forbidden from entry on the palace grounds since Ra´s reign.
At the artistic level, its architecture and various works of art (such as painting, writing, ceramics, etc...) are reminiscent to a certain extent of those found in the north of The Continent, similar to those of the Wozgor with some Aen Nílfe influences.
Its medicine is more developed than in other places of the Continent, as well as other aspects. People from all over the world travel there to learn from the hanni people. Especially sorcerers and doctors, as was the case with Yennefer of Vengeberg.
Hannu trades with its bordering countries in addition to Ofir, Zangvebar, Nilfgaard, Apumayu Basin and the Northern Kingdoms, Basilia, Feiwo and Sunda to a lesser extent. Being such an arid climate, Hannu imports a lot of food from other regions with a better climate for farming. However, some fruits, like grapes, grow. This allows Hannu to also export some foods to other countries, as is the case with the famous Spicy Wine. Repudiated in Toussaint, but very appreciated in other parts of the world, as in Magne.
Although its main export, are textiles and jewelry along with precious stones and metals extracted from their mines. Famous are the jewels and Hanni dresses throughout the Far South. The sorceress Radeyah, is the best example of that.
Hannu's history has been closely linked to the rest of the Far South's development. An example of this is in Ofir, where certain policies made by the Gods Kings shaped the nation as it is today. An example of this are the three large ethnic groups that constitute a large part of the population of this nation. The Rock Ofieris ( Barsa inmigrants),The Vanilla Ofieris ( People with certain Nordling traits) and the Sea Ofieris ( Zangvebar inmigrants)
Hannu's history, like that of many other countries, mixes reality with legend. The first Hanni, according to the country's own records, it was said that they came from the north, probably from one of the Tenoch tribes. Although Fabio Sachs and some nordlings scholars, they believe that also could have come from Melukka or the south of Sunda.
According to legends, the Hanni were originally a peaceful people, which was enslaved by an ancient nation ( O proto - nation, probably ) whose name has been lost in oblivion. These were taken to the territory of today's Hannu, to be used as labor and to extract from there the few resources that the area could offer.
Then came a day when one of the slaves, fed up with the mistreatment he had suffered, revealed himself against his masters, causing others to follow his example. Thus beginning, what would be known to the Hanni as The Great War.
But The Great War would not be favorable for the first Hannis. Until, they came to The Creation. Where according to legend, the leader of those slaves, got powers. Thus giving place to the first God the King, who with his new powers defeated his masters and liberated the Hanni Then, in that same place, lead his people and start the Hanni civilization.
1100s - 1150s
The Mejays and the Priests of Hannu acquire more power and influence than the Gods Kings. These being practically a puppet with which to control the people. Being them in secret, the rulers of the country.
Ra's rise to power ( 1140s - 1150s )
By this time, God King Ra would rise to power and seeing the situation in the country, he would decide to take action and end the abuse of power that the Mejays and the priests had. Ordering mass executions and reforming both the priesthood and the Order of the Mejays.
These years would be known to the common folk of Hannu as The Great Purification.
Apumayu Basin conflicts
In the 12th century most of the Apumayu city states faced socialist revolutions against the tyranny of the antherion-worshipping priests and puppet rulers. While empowering for the society, the revolutions were not without an unnecessary bloodshed and cruelties. One of the results was the initial blockade of the Apumayu delta by Ofieri and Hannuan fleets, as the rulers of these countries wanted to punish the Apumayu for the problems in trade. The Zangvebari in turn sided with the Apumayu, seeing the similarity with their own fate during the Aen Nílfe occupation, though disapproved the new "dwarf-like" socialist economics of the Basin.
Known Dynasties of Gods Kings
- First Gods Kings
- Color Gods Kings
- Orange Gods Kings
- Red Gods Kings
- White Gods Kings
- Blue Gods Kings
- Yellow Gods Kings
- Brown Gods Kings
- Black Gods Kings
- Grey Gods Kings
- Green Gods Kings
- Pink Gods Kings
- Purple Gods Kings
- Golden Gods Kings
- Silver Gods Kings
- Bronze Gods Kings
- Diamond Gods Kings
- Jade Gods Kings
- Pearl Gods Kings
- Azure Gods Kings
Notable Gods Kings
- Bakhom "The God"
- Apion Sipair
- Bayek III
- Ka "The Enlightened One"
- Plotino II
- Bakhom XV
- Melichior "The Ofieri"
- Mitry V
- Hecat Sipair
- Polybius Diod
- Nicander Diod
- Antipater X
- Phantasia of Hannu
- The Common Speech is only used for the limited trade with the nordlings and with other territories.
- The coloured dynasties of Hannu Gods Kings are inspired in the coloured dynasties of emperors from Yi Ti from the ASOIAF lore.
- Maraal was actually from Hannu, but after joining Ofir's crown, he was nationalized ofieri.
- Hannu is inspired mostly by Ptolemaic Ancient Egypt mixed with a Medieval Sandalpunk level of technology.