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50px-WriterWolfMedallion.png This fan-fiction article, Adalwulf of Aedirn, was written by Adalwulf of Aedirn. Please do not edit this fiction without the writer's permission.
There's no one I'd rather have guarding my back then you, Adalwulf.
Rune Le Torneau, mage
I'm not a king, I'm not a hero, I'm not a god, I'm just a Witcher with a vision.
―Adalwulf of Aedirn

Adalwulf of Aedirn ( Real name: Adalwulf Ulvenson), "The Blue Clad Demon", "Sir Adalwulf of Aedirn", or simply Adalwulf was a well-known Witcher of the Northern Kingdoms and later of the Duchy of Vicovaro, he was a known School of the Wolf Master Witcher and later Grandmaster of the School of the Fox. He was an active Witcher before and following the Second Conjunction of Spheres. He survived many events that decimated the Wolf Schools numbers and is among the oldest known still living Witchers from the school, though he is still younger than Vesemir. In the latter part of the 13th century, Adalwulf was knighted in the lands of Aedirn thus has land in the region that provides him shelter and a bit of income. And in the 14th century became the Grandmaster of the School of the Fox bringing many changes both to the School and to the Witcher world itself.

Biography

Early life (1121-1131)

Born to a seemingly normal peasant Aedirnian couple named Ralluald Ulvenson and Ugga in the village of Hoarton, he was one of three children out of seven which turned out to be Sources, Adalwulf himself, his twin sister Eishe and their younger sister Arrah, his sisters. Born as the fifth child just after his older twin Eishe by a minute, six days after the start of the Imbolc Savaed and the holiday of Imbaelk. Adalwulf was the second born son of the peasant Ralluald Ulvenson, he was given a lucky token which he wore on his neck from his parents in hopes that he would grow up strong and brave. For the most part Adalwulf's childhood was fairly normal until at the age of 4 when his father became cursed by a mage and suffered a major psychosis. Ralluald became violent, irrational and depressive.    

In desperation, Ralluald privately promised his eldest son Daskel to a Witcher of the School of the Wolf in exchange for a cure from the curse, the Witcher instead later chose the younger Adalwulf saying he felt a tug of destiny from the boy. So desperate was Ralluald that he agreed without even telling his wife or the rest of his family.

Treatment was given in the form of rituals similar to the rituals to stave off a Striga curse and Ralluald was told to follow the ritual exactly and to never forget to do it every few days. Adalwulf and his sister Eishe were favorites of the local witch who they would do light chores for, they were given black magic dolls and told that they would help keep them safe. Four years later, the Witcher came to take Adalwulf to Kaer Morhen, Ugga of course was against this, Ralluald having not told her anything until the Witcher came for their son, and Eishe in particular was very distraught at her brother being taken away but Adalwulf took the witcher's hand and was calmly led away to his new life.  

Training in Kaer Morhen (1131-1141)

Upon his arrival to the keep he was put with the other Witcher novices at the time, Adalwulf was allowed to keep certain items of his past like his doll and lucky token as they were viewed as negligible towards interference with his training. Like most potential Witcher apprentice groups, Adalwulf was placed with a large group of other boys which were viewed and trained as a unit:

  1. Abbas (10) was a ward of surprise of Zerrikanian descent, he was willingly given up by his parents as payment for a contract. (Survived all his trials and became a witcher of the School of the Wolf.)
  2. Abergard (6) was a ward of surprise of Angrenian descent, he was willingly given up by his parents as payment for a contract. (Survived all his trials and became a witcher of the School of the Wolf.)
  3. Adalwulf himself (10)
  4. Aleid (10) was an orphan of Redanian descent caused by a monster attack who was then rescued and taken in by one of the school's Witchers, he came from the Redanian Castle-city of Roggeven. (Aleid died during the Trial of the Grasses of cerebral hemorraging after he was administered the Speargrass Sap potion.)
  5. Arjan (6) was a servant boy of Redanian descent, he was procured from the city of Oxenfurt as payment for a contract. (Died during the Trials of the Grasses)
  6. Barnemed (8) was a ward of surprise of Kaedwenian descent, he was willingly given up by his parents as payment for a contract. (Died during the Trials of the Grasses)
  7. Bartel (9) was a ward of surprise of Hengsforen descent who was unwillingly given up by his parents as payment for a contract, he came from the city of Hengfors. (Bartel died during the Trial of the Grasses of heart failure after he was served the Witchgrass tea.)
  8. Bryton (10) was a servant boy of Malleorean descent, he was procured from the city of Hengsfor as payment for a contract. (Died during the Trials of the Grasses)
  9. Castran (9) was a servant boy of Povissite descent, he was procured from the city of Thwyth as payment for a contract. (Survived all his trials and became a witcher of the School of the Wolf.)
  10. Diederik (10) was a ward of surprise of Redanian descent whose parents willingly gave him up as payment for a contract, he came from the Ghelibol region of Redania. (Diederik died from multiple organ failures following the Trial of the Grasses.)
  11. Hoët (9) was an orphan of Maechtian descent caused by a monster attack who was then rescued and taken in by one of the school's Witchers. (Died during the Trials of the Grasses)
  12. Iadal (8) was a ward of surprise of Brokilionian descent, he was unwillingly given up by his parents as payment for a contract. (Died during the Trials of the Grasses)
  13. Jaap (8) was a former servant boy of Kaedweni descent he was procured from the Kaedweni city of Ban Gleán as payment for a contract. (Jaap would die of extensive brain damage following the Trial of the Grasses.)
  14. Jacques (8) was an orphan of Toussaintoi descent caused by a monster attack who was then rescued and taken in by a school of the Bear Witcher, he was exchanged for Razan in an interschool exchange. (Survived all his trials and became a Witcher of the School of the Wolf.)
  15. John (9) was a servant boy of Bruggian descent, he was procured from the capital city of Brugge as payment for a contract. (Survived all his trials and became a Witcher of the School of the Wolf.)
  16. Koenrad (9) was a servant boy of Redanian descent, he was procured from the city of Rinde as payment for a contract. (Fate unknown-TBA)
  17. Razan (5) was a ward of surprise who was unwillingly given up by his parents, it was assumed that he was Cintran descent. He was often the target of the other boys save for Adalwulf. (He would later become the Bear School Witcher Razan of Cintra. Though Razan was later sent off to train with the School of the Bear, Abbas, Adalwulf and himself promised to have each other's backs in the future on the path.)
  18. Thordak (8) was a human servant boy of Mahakaman descent, he was procured from the city of Mahakam as payment for a contract. (Died while training on the Pendulum, he fell off the side of the wall, dying upon impact with the rocks far below)
  19. Ulster (10) was a orphan of Gemmerian descent caused by a monster attack who was then rescued and taken in by one of the school's Witchers. (Died during the Trials of the Grasses)
  20. Vons (8) was a slave boy of Verdenian descent, he was procured from the fortified town of Nastrog as payment for a contract. (Died during the Trials of the Grasses)
  21. Zistefor (9) was a ward of surprise of Hengforsen descent, he was unwillingly given up by his parents as payment for a contract. (Survived all his trials and became a Witcher of the School of the Wolf.)
  22. Zoras (6) was a ward of surprise of Rivian descent, he was unwillingly given up by his parents as payment for a contract. (Survived the Trial of the Grasses but was killed in a monster attack training exercise against a ghoul)

Before undergoing his mutations, Adalwulf and the other trainees were under the care of the instructor Varin at the bastion, Varin's training was ruthless on the boys especially the youngest of the group Razan. Between lessons to improve their stamina and breathing techniques, Varin had the boys run the 'Witchers Trail' also known as 'The Killer'. Adalwulf paced himself with Razan, making sure the younger trainee didn't get hurt though this earned him the disdain of a lot of the other trainees who thought him trying to slack off in his training. Adalwulf also befriended Abbas who was made fun of by the other boys for his taupe colored skin as well as his strange foreign language and accent. The boys were drilled in fencing with meteorite steel swords, horseriding, martial techniques and monster lore. Varin had no favorites only viewing the boys as dull knives needing to be sharpened into something useful.

Adalwulf has a Source flare-up (1131)

Due to Adalwulf's interference in the hazing of both the youngest and easiest targets of their training group, the two of the oldest boys Aleid and Diederik decided to try to teach Adalwulf a lesson. They boys went through Adalwulf's personal possessions and took a doll, he had received as a child from local witch that had secretly been keeping Adalwulf's unidentified Source powers repressed. Adalwulf got mad at the other boys resulting in a large flare-up of latent magical power which injured the boys and threatened the structural integrity of the keep, if not for the efforts of the resident mages Dagobert Sulla, Reidrich, and resident priest/witcher Jarrow, the keep might have collapsed, following the incident Adalwulf was placed under observation by the resident mages.

Adalwulf's Trials

The Choice (1131)

Adalwulf was started on mutations quite early in his training, less then a year after his arrival while he was still 10, this choice was made due to his 'advanced age'. Adalwulf was first subjected to the Choice, eating special herbs and mushrooms alongside his training while it had been somewhat harder because of his 'advanced age', his reaction to the experience was noted as being within the norm of expectations by his handlers. During this time Razan was transferred to the care of the School of the Bear witchers as part of a attempt to bring closure to the problems between the Schools of the Wolf and Bear.

Trial of the Grasses (1131)

The remaining boys were given special teas before the trial began then he was exposed to a mixture of mutagens, virus cultures, and herbs intravenously, the pain was intense, bouts of madness and seizures wracked their bodies and minds in turns. Bartel died of heart failure after he was served the Witchgrass tea.

The potions of the Mother's Tears, Wildrye Juice and Speargrass Sap were used during the process. Aleid died of cerebral hemorraging after he was administered the Speargrass Sap potion.

Adalwulf's many memories of his childhood were the only thing he could cling to during the experience that bolstered him during the seven days in which he took the Trial of the Grasses. In the end Adalwulf was marked as having passed The Trial of the Grasses without any major problems other than losing his memories as a product of the trial. The other boys were not as lucky. Though they survived both Diederik and Jaap later died of complications from the trial multiple organ failure and extensive brain damage respectfully. Koenrad like Adalwulf survived and the two boys spent the next month healing before resuming their training.

Consequences of a mage's experiments (1131)

Between the Trial of the Grasses and the Trial of the Dreams, Adalwulf was kidnapped by the school resident mage Anfrert Of Lod and had experiments run on him. Like Jerome Moreau, Adalwulf was subjected to experiments which only made him more of a Witcher than he already was, not a super-witcher, but they improved him more than he already was instead of making him human, as the Anfrert had intended. Instead the mutations bonded to his Source blood boosting his abilities in moments of high stress. He was rescued by Vesemir and other veteran Witchers of the School of the Wolf, Anfrert of Lod was expelled from the school after having his memories purged and Adalwulf was put back into the training program.

Trial of the Dreams (1131)

His eyes... Most unusual... Have them keep an eye on him.
―School Mage in charge of the Trial of the Dreams

After his rescue, he underwent the Trial of the Dreams to mutate his eyes. He showed no issue during the procedure. The mages induced psychedelic visions in the boy and recorded his ramblings, finding them to be with in the norms except for a few parts. Though when he got his cat's eyes, they developed his same previous color, Silvery-grey central heterochromia but more vivid. but not the characteristic amber color of most Witchers which made him stick out among his fellow trainees as being more easily able to blend in with humans.

Trial of the Pendulum (1132)

The next trial after the Trial of the Dreams. Rescued from the School of the Cat by Adon of Carreras when he visited that school and refined. The trial helps to further improve reflexes, speed, footwork, balance, precision, and swordplay by training on the pendulum, a vertical hanging log with spikes along its bottom that would swing to the side, Adalwulf eventually learned to move along evenly spaced out poles as he weaved between the log and struck it at the same time.

Adalwulf studies in the library (1132-1135)

For the next three years Adalwulf supplemented his physical training by studying the school's bestiary books and taking alchemy classes by the school's resident mages. He would help the servants during the winter serving drinks to the veteran Witchers who would talk about their hunts over the season. He quickly grew to know who knew what they were talking about and who was all bluster.

Trial of the Forest Eyes (1135)

Adalwulf whose oddly colored eyes and strange inclination for magic outbursts made him a bit of an oddity among the trainees was slated for additional testing as to his status. As was necessary for the Trial of the Forest Eyes, Adalwulf was taken out into the woods blindfolded and tied up. He was told that he had until the next morning to return to the keep without taking off his blindfold which had a wax seal fortified by magic, and if he were late, he failed the trial. He was also warned if he were caught cheating, his trainer Vesemir would hang him by his feet for a while. Coming to terms with his new enhanced senses, minus of course his sight, Adalwulf slowly but surely made his way back to the keep avoiding the monster that came out at night in the valley of Hertch. He greeted Vesemir the next morning at the keep still blindfolded with the seal intact, thus passing the Trial.

Training at the temple of Melitele (1135-1137)

Adalwulf and the other trainees of 'his generation' were sent to the Temple of Melitele in Ellander to learn how to cast signs under the head priestess at the time Mother Laurien. It wasn't long into the training that Laurien discovered that Adalwulf's signs conducted far more force then they should have (i.e. instead of moving a large statue a few feet it was flung into a forest snapping a few trees before making a hole in the ground), a limiting measure was put into place to prevent accidents, Adalwulf was given a dimeritium earring and was told to wear it at all times to help him focus. Over his two year tenure, Adalwulf was taught the signs of Aard, Igni, Quen, Yrden and Axii as was standard practice for his school. He also helped in the background at the temple studying curing curses and hexes under Mother Laurien.

Training in three man teams (1137-1141)

For the next four years the surviving Witcher apprentices were paired and worked together in three man teams to foster friendship, camaraderie and the ability to cooperate if needed. Adalwulf was paired with Abbas and Jacques. During this time the veteran Witchers would go out and capture monsters for the apprentices to practice on. This was also the boys first experience using a silver sword. The team of Zistefor-Zoras-Castran suffered a loss when Zoras died when the trio was fighting a ghoul.

Trial of the Mountains and the Circle of Elements (1141)

Old Speartip's a deep sleeper, wake him up and you'll sleep deeper.
―Vesemir to recruits

Adalwulf was subjected to the Trial of the Mountains to see how much of his training he took to heart. Adalwulf was again teamed up with Abbas and Jacques, the boys swam across a pond near Kaer Morhen, comin to a cave inhabited by an old cyclops called Old Speartip, remembering the rhyme Vesemir would teach them "Old Speartip is one deep sleeper, wake him up and you'll sleep deeper" the boys were left with the decision to try to defeat Old Speartip with their lent silver swords or to sneak past him, they chose the later and successfully snuck through the caverns without waking him up. The boys then climbed Troll's Head, dealing with its mistrustful rock trolls who threw boulders at the Witcher trainees Adalwulf was able to get close to one and cast Axii on him, calming the Troll enough to convince him to temporarily call off his friends long enough for the boys to reach the Circle of Elements at the peak. After the boys activated their medallions at the Circle their Trial was complete, the Trolls seeing they had done no harm to them let them pass down the mountain. After this was over Vesemir explained that all this was done in groups, as mentors believed that even though Witchers were lone hunters they could still benefit from cooperation. He was also impressed that this group didn't have to use their silver swords.

Graduation (1141)

March 1141. Adalwulf graduated with full honors and was given a silver sword of his very own from the Armory. Thus he officially became a recognized Witcher of the School of the Wolf. And in that same month, he would leave the school along with his other fellow graduates to start his first year in The Path.

First Hunt (1144)

Let's give you a little true professional perspective, Philip. This here is a highly venomous draconid, not a dragon, I grant you. Its capable of killing dozens of armed men at once, and the 'standard going rate' for a witcher to contract one is 1,000 crowns or would you like to chance me telling these people that you knew that the Wyvern frequented that building, that you would charge refugees from the Elven-Human conflicts for a place to stay then loot their corpses after the Wyvern returned to its nest.
―Adalwulf whispered in the ear of a client trying to cheat him out of a proper bounty

*Yule Savaed, 1144 (January 7th)* Adalwulf took on a contract for a mysterious monster in Redania which had made its home in an abandoned building feeding on the vagrants inside until it had grown bold and attacked a merchant caravan. Turned out to be a particularly tough fight for a first contract. After some preliminary investigation Adalwulf was able to identify the monster as a wyvern, by its clawed footprints and examination of its victims. Adalwulf found a survivor named Achill who told the Witcher about the building's owner, a wealthy Redanian who served as the Representative for the Merchant's Guild by the name of Phillip Orseb telling war refugees about the building and offering to let them stay there for what little money they had on them. Adalwulf discovered his employer was the cause for the wyvern growing bold as the man knew about the wyvern but was unconcerned as long as it fed on the refugees from the Elven wars who occasionally inhabited the building, seeing it as a way to cull the unwanted refugee population after taking what little money they had then later collecting their remaining possessions. Adalwulf took some damage having been struck twice by the wyvern's tail barb but did some damage to the beast himself before it fled through a hole in the wall, Adalwulf tracked the beast to its nest he then waited until it tried to sleep off its wounds. He successfully crept up on it and finished it off by cutting off its head. Adalwulf rode back to his employer to turn in his claim, Adalwulf named his price for a thousand crowns which Phillip balked at, Adalwulf ended up using a mix of blackmail and intellect to reason the Representative into not only paying him but also to never commit such atrocities again. Phillip wrote Adalwulf a promissory note for Vivaldi's bank in Novigrad for 1,000 crowns and went back to his guild in good standing. Adalwulf ended up burying the two refugees that had died, and Achill the survivor who Adalwulf had paid for his medical treatment, thanked the witcher for burying his fellow refugees. Adalwulf had a brief and awkward conversation with Achill, who looked forward to hearing stories about the witcher Adalwulf of Aedirn to tell his children one day, with that the two men departed as friends. Adalwulf then left, headed out once more for The Path.

Hunting Sirens (1159)

Feainn Savaed, 1159 (July 28th). Adalwulf is contracted to hunt three nixas, in Kerack who had nested in a warehouse owned by the fish merchant Erles of Kerack, Adalwulf was paid in advance with trade-able goods. Adalwulf slayed the three sisters but spared the eggs, saving a sailor Hatos in the process, Adalwulf brought Hatos to his brother-in-law's Bert who happened to be a doctor. Adalwulf turned the Nixas' heads into to Erles but lied about the eggs claiming one of the Nixa was still pregnant, counting on the foreign physiology of the monsters to cover up his lie. After leaving Erles with a list, Adalwulf made his way to the coast, to a place of power where he found a Cecaelia. Adalwulf gave the eggs to the Cecaelia to return to the Deep Folk, as he had tried to get the Nixa sisters to leave peacefully despite their clear feeding on humans because they were sentient. Adalwulf stated he believed the eggs to be innocent of their parent's crime. The Cecaelia used her magic to coat the eggs in a magic bubble and sunk beneath the waves, thanking Adalwulf for returning the children to the sea.

Time in Nilfgaard (1160)

Adalwulf takes a contract in Vicovaro, and is approached by a enchantress, Eishe of Vicovaro during his time there. At first she approaches as though the Witcher should know her, when Adalwulf tells her that he does not know her, because of losing his pre-trial memories, she attempts to flirt with him. He brushes off her advances. He completes his contract which turned out to be a Bruxa and heads back north.

Adalwulf is promoted by Grandmaster Barmin to the Adept rank (1161)

After twenty years on the path, Barmin decided to promote Adalwulf to the rank of Adept Witcher, increasing his responsibilities and duties while wintering at Kaer Morhen.

Hunt for a Werewolf (1166)

Birke Savaed, (Sometime in April) 1166. While hunting a werewolf who was accompanied by a Warg and its five packmates in a hamlet in Toussaint, Adalwulf saves the Earth mage Rune Le Torneau, he is paid in trade by his employer and makes a fast ally in the sorceress.

Kaer Morhen Pogrom (1170)

Adalwulf was not present during the Kaer Morhen Pogrom but heard of it during the following winter when he came back to winter with his fellow Wolves. The School's Founder and Grandmaster Barmin was lost in the attack. The older witcher Rennes took over as Grandmaster of the school, Adalwulf worked with him and the others to try to balance out the damage but was ultimately unsuccessful, the school being a former shadow of its former glory.

Razan is freed from prison (1173)

Rumors reach Adalwulf of his friend Razan being imprisoned in Deireadh prison for the kidnapping and subsequent murder of a village child. Making his way to the village in question, despite a particularly unwelcome reaction to his presence Adalwulf manages to investigate the claim ending up tracking and killing the actual guilty party a Cemetaur who had taken residence in the local graveyard and had kidnapped the child, killed them and buried them to let its meal putrefy. Adalwulf was able to recognize the body by their bracelet which their father had given the young girl, a detail Adalwulf had discovered in his investigation. Adalwulf returned the corpse of the little girl to her family and forced the father to come with him to the prison to see to Razan's release, despite the guards resistance they accepted the witcher's reasons when presented with the Cemetaur's head.

Helping Rune (1178)

Saovine Savaed, (December 15th) 1178. Adawulf is contracted by Rune Le Torneau again in Toussaint. At the request of the the Duchess Adela Marta, the pair are charged with identifying and stopping a beast which had been interrupting the budding wine industry of Toussaint. The beast turned out to be a starving Hirikka, after a bit of convincing Rune allowed Adalwulf to feed the beast and it departed in peace. The Duchess was told about the peaceful nature of the beast, unfortunately the news reached her to late as moments later a knight came to present the Hirikka's head to the Duchess. The knight was reprimanded while Rune and Adalwulf were rewarded for their efforts.

Befriending Dreavust the Bounty Hunter (1181)

One evening at the inn, Adalwulf had a couple of rounds of drinks with Dreavust, a bounty hunter. The two becoming good friends swapping stories, playing Gwent and getting into a bar fight.

Adalwulf saves a pair of girls outside of Aretuza (1187)

Adalwulf choose to visit his friend Rune Le Torneau as she stay at Aretuza to apply for her Mistresship. He alongside a sorceress named Arrah of Verden, ended up saving a pair of apprentice sorceresses named Mevre and Itlem from being assaulted by a trio of shady men.

Travelling with Razan of Cintra (1189)

Adalwulf's path crosses with his witcher friend Razan of Cintra and the two journey together for awhile. Adalwulf shared some Witcher knowledge with Razan, Adalwulf shared his recipe of Necrophage Oil with Razan for his recipe of the Killer Whale potion. The two Witchers spent some time at an inn copying each others diagram and then afterwards drinking and swapping stories together.

Hunt for the Arachasae (1194)

Adalwulf ended up hunting an large venomous Arachasae in the Brokilon forest in Verden, Adalwulf was attacked by Dryads but after deflecting a few arrows and explaining his target of the Arachas which had been attacking Dryads as well, he was given permission by the tribe to pursue his bounty then leave. After completing his task, the employer was displeased as he had failed to mention he wanted it caught alive and so he tried to get out of paying the witcher but paid (approx. 1000 crowns) regardless with a little 'gentle witcherly coaxing'. 

Hunt for the Mula (1202)

Imbolc Savaed, (March 15th) 1202. Adalwulf was contracted to hunt an unknown creature plaguing the Gustfields region. The villagers of Carsten are very wary of Adalwulf despite him being there to hunt the creature terrorizing them. Yava the nine-year old alderman's daughter chooses to tag along with him and helps his investigation with her help questioning the villagers, the Witcher is able to deduce that the village is being attacked by a Mula, a dangerous intelligent higher vampire which usually inhabited mountainous areas, it had followed the Pontar and instead of preying on the people of Novigrad, it had instead chosen to go after the sparser populated region to the Northeast retreating to the the hills between hunts. Fearing for the girl's safety, he sent her home, promising to visit her upon finishing his hunt. It was a tough fight befitting hunting a higher class vampire, but between his application of Vampire Oil on his silver sword and Adalwulf manifesting a foreign magical entity and his 'Piercing Cold' Aard for the first time, he was able to best the beast by flash freezing then decapitating the Mula, when presented with the trophy from the hunt, Adalwulf's mate Achill who had become Alderman tried to convince the villagers to raise the money to pay for a Mula but they refused to pay the proper price for a Mula, instead insisting they couldn't and wanting to pay the price drowner (approx. 10 crowns) or ghoul (approx. 30) in price much to Adalwulf's ire. Yava being the alderman's daugther, convinced the townspeople to pool their money together to at least afford Adalwulf a better reward then the measly payment he was offered. Adawulf settled to three-quarters of the rate for a Mula (approx. 1500 crowns at a rate of 3/4th came to 1125 crowns) in trade, for the sake of his young friend. He promised to repay the favor one day, but Yava instead asked, that as friends he visit again.

Adalwulf is promoted to Elite rank by Grandmaster Rennes (1203)

Following his hunt for the Mula, Grandmaster Rennes decided to promote Adalwulf to the rank of Elite Witcher, increasing his responsibilities and duties while he wintered at Kaer Morhen.

Grave Hag Hunt (1203)

Saovine Savaed, (Sometime in November) 1202. Adalwulf was contracted to clear a Grave hag from a graveyard. The beast's poisonous tongue kept Adalwulf at bay for several exchanges until it was severed with a swift stroke of his silver sword. The fight was tough but ended with the Hag's demise. Adalwulf presented the client his trophy, was summarily paid in coin (approx. 500 crowns) and moved on.

Witcher Tournament ( 1210s - 1220s )

Adalwulf was not present during the Witcher Tournament due to a contract hunting a rare mated pair of Mula in the Amell Mountains. He had been sought out for his previous experience against the monsters. The Grandmaster at the time Rennes as well as many more Wolf School Witchers died during the events of the Tournament. Adalwulf was not pleased when he heard of Radowit's treachery, he purposely avoided and ignored contracts in and from the Kingdom of Kaedwen for a few decades as his own personal way of punishing the kingdom.

Exploring the Elven ruins of Shaerrawedd (1214)

Velen Savaed, (sometime in October) 1214. While body-guarding for an archaeological expedition along with a bounty hunter named Maksymilian Kost, the group stumbles onto the ruins of Shaerrawedd, and Adalwulf finds an elven enchantment in the ruins. He later has it applied to his Dwarven Cloak at a Craftsman's workshop.

Adalwulf invokes the Law of Surprise (1226)

Lammas Savaed, (Sometime in August) 1226. After completing a contract with payment listed as The Law of Surprise, Adalwulf ends up with an Aedirnian War Shepherd puppy he ends up naming Lenok. He raises Lenok to help him on hunts.

Adalwulf is visited by his nephew Cornall (1233)

Adalwulf is approached by a middle-aged Northern man dressed in Nilfgaardian doctor's robes, claiming to be a relative of his. Curious, Adalwulf allows him to performs a test on Adalwulf's blood. The man Cornall lets Adalwulf know about the death of Adalwulf's sister Taeka, the death of her daughter Tipha and the Source bloodline that runs in their family. Cornall tells Adalwulf about two other Sources in their bloodline but leaves out their names as Adalwulf does not seem to show interest, concluding his research into the gene complete for the time being.

Lenok I passes and gaining an ally (1236)

Feainn Savaed, (Sometime in July) 1236. Lenok I passes of old age for a dog, he is buried beneath his favorite tree at Kaer Morhen. Adalwulf leaves Kaer Morhen with Lenok's son whom Adalwulf also named 'Lenok'. Shortly afterward Adalwulf runs into Maksymilian Kost who he had butted heads with in the past. After tossing back a few rounds and getting in a fight, he gains a better appreciation of a witcher's skills. The two part on sociable terms.

Adawulf attends Dreavust's Funeral (1241)

Saovine Savaed, (November) 1241. Adalwulf attends Dreavust's funeral where he learns he was killed by a monster, a cyclops. Adalwulf hunts down the creature for free to avenge his friend, leaving the creature's head beside his gravestone.

Adalwulf courts a young lass (1245)

Lammas Savaed, (September) 1245. Adalwulf strikes the fancy of a Temerian village lass by the name of Lilly. The relationship lasts a few weeks before they decide to break it off due to inconsolable differences name Adalwulf being a Witcher and Lilly turning out to be a Bruxa. Lilly is later killed by Geralt of Rivia during his time in Vizima, her head turned in as a bounty to the Royal Huntsman.

Lenok II passes away (1248)

Lenok II passes away while wintering at Kaer Morhen, Adalwulf buries him near Lenok I. Adalwulf starts to notice the effects magic is having on the dog's lineage when he takes on another pup sired by Lenok II, whom he of course names Lenok III.

Fiend Hunt (1255)

Lammas Savaed, (August) 1255. Adalwulf took up a contract hunting a Fiend who had been taking ambushing travelers in an abandoned building. It was a really rough fight but in the end the witcher got paid (appox. 1500 crowns) and moved on.

Adalwulf is promoted to Master rank by acting Grandmaster Vesemir (1256)

Following his hunt for a Fiend and taking into account the mated pair of Mula, acting Grandmaster Vesemir decides it was time to promote Adalwulf to the rank of Master Witcher, though at this point the promotion doesn't have the impact it had in the past, he felt Adalwulf deserved the rank after his latest hunt.

Lenok III dies (1260)

Near the end of the winter Lenok III passes Adalwulf takes on another pup.

Carria is born (1261)

Yule Savaed, (January) 1261. A daughter is born to Yava who recently lost her husband to suicide, Adalwulf attends the funeral at his friend's request. Yava names Adalwulf the girl's godfather. Even as a baby Carria is very attached to Adalwulf and is upset when he leaves down the Path again. Adalwulf leaves Lenok IV with the girl.

First Northern War (1262 - 1263)

Adalwulf was following The Path in Redania moving from contract to contract, when word of Cintra's fall reached him. He reached out to Razan who was from Cintra and was glad to find his friend had not been in Cintra during the fall.

Adalwulf goes to Mahakam (1262)

Velen Savaed, (October) 1262. Adalwulf gains a large amount of coin providing security to miners in Mahakam. The reward was presented to Adalwulf by none other than the head Mahakamen Elder Brouver Hoog. While in Mahakam, Adalwulf invested coin into a Dwarven Cloak.

Second Northern War (1267 - 1268)

Adalwulf participated in the Second battle of Aldersburg at the request of King Demavend III of Aedirn. The Witcher held his own supporting and ensuring the survival of many of his fellow fighters on the front. Adalwulf killed Nilfgaardian 79 soldiers during the Second Battle of Aldersburg.

Adalwulf is knighted by Demavend III (1270)

Due to his service during the Second battle of Aldersberg and his famed title 'of Aedirn'. Demavend III decided to knight Adalwulf as an honorary knight of the realm of Aedirn, he awarded the witcher a parcel of land in the kingdom, a mountainous area in eastern Aedirn mostly hidden because of its location. Thornwood Manor consisted of a single small keep, a separate manor house, farmland and forest and was staff with a decent pool of people to keep the place running as well as to run the small farm which grants the property for the most part self-sufficiency financially under the care of its Majordomo, Selim Edgar Sadler of Vengerberg. Adalwulf starts wearing a Aedirn nationality badge when roaming the kingdom, and has taken to the idea of going by his fully knighted title "Sir Adalwulf of Aedirn, wolves mirrored pale gris in full, per saltire gules, over a cross sable his crest" the next time he is in Toussaint, perhaps to participate in the Knights Tourney.

Adalwulf acquires Aine's Contract (1271)

During a contract in the Skellige Islands for a Ancient Leshen, Adalwulf stumbles onto a slave auction, and ends up turning in his trophy to purchase the contract for an Ulfur Dyrian by the name of Aine Aep Avuffu, with the intention of setting her free, he tries to dispose of the contract with Igni but is stopped by Aine. Adalwulf agrees to take her on as a companion. The pair is later attacked by a rival bidder and two thugs. Adalwulf ends up killing the bidder and one of the thugs, while Aine ends up convincing the other thug to leave.

Adalwulf and Aine cross over to Redania (1271)

Adalwulf books himself and his new companion passage on a Skelligen merchant vessal back over on to the mainland.

Third Northern War ( 1271 - 1272 )

Adalwulf and his companion Aine do their best to avoid the advance of the Nilfgaard Empire heading to Redania to stay with his friend Yava.

  • Upon arriving in Carsten, Adalwulf and his new companion are greeted by Carria, who Adalwulf introduces to Aine. Adalwulf is soon afterwards talked into taking a contract from the Church of the Eternal Fire by his friend Yava.
  • Adalwulf is tracked down by his sisters the sorceresses Eishe of Vicovaro and Arrah of Verden who had disguised themselves as travelers, using a bloodline tracker charm to find him. Eishe doesn't keep her connection to Adalwulf a secret this time and reintroduces him to Arrah.
  • The two mages join up with the Witcher's party for a few contracts until fearing for their safety in the magic-phobic Redania, Adalwulf sends them to his estate in the former lands of Aedirn, where they laid low until the end of the war being taken care of by the property staff who came to enjoy the sorceress' company, his sisters run the business operated at the keep and make a tidy profit while laying low.
"Ac felly bydd dyn yn meddwl eu bod wedi hindreulio'r storm, ond nid ydynt wedi. Oherwydd y bydd croesi'r Sfferau yn dod, bydd angen y Vatt'ghern dro ar ôl tro, bydd cysylltiad Spheres yn dod, Vatt'gherns yw'r allwedd i gynnal cydbwysedd, adfer trefn ymhlith Anhrefn, I'r diniwed, yn ddynol neu'n anghenfil."

"And so man will think they have weathered the storm, but they haven't. Because The Conjunction of the Spheres will come, the Witcher will be needed again and again, the Conjunction of the Spheres will return, Witchers are the key to maintaining balance, restoring order among Chaos, To the innocent, both human or monster. "

―Adalwulf of Aedirn possessed by The Source


Adalwulf runs into Eskel and learns about the death of Vesemir at the Battle of Kaer Morhen (1273)

In the spring Adalwulf ran into fellow Wolf Witcher Eskel who was on his way to join up with the School of the Manticore in Zerrikania. Eskel told the older witcher about the Battle of Kaer Morhen, the death of Vesemir and the dissolution of the Witcher School. Adalwulf resolved to visit the keep with his sisters and his lover Aine to emotionally deal with the loss of his foster father Vesemir. Adalwulf found the spot they held the funeral and was so overcome with grief, in that moment that The Source made him enter a trance and gave him a vision. Adalwulf spoke in an otherworldly, metallic voice the voice of The Source speaking of a Second Conjunction of the Spheres and the others that would periodically follow after, how Witchers would be all that truly stood between man and monster, that bridged the gap, that Witchers would become the guardians of the balance and the eventual brokers of peace between sentient races across the Spiral. Adalwulf resolved right then and there to see the Witchers' Guild properly restored, he asked for his sisters help over the winter they searched the valley gathering and copying what they could from the records of the School and the various other sites around the valley, fondly telling his sisters about his time among the Wolves and his time at Kaer Morhen.

Adalwulf and company return to Thornwood Manor (1274)

In the spring Adalwulf and company travel to his lands in Aedirn to the safety of Thornwood Manor, securing all the materials and knowledge retrived from Kaer Morhen.

Integration into then promotion to Grandmastership at the School of the Fox (1300)

In spring of the year 1300, Adalwulf, his twin sister Eishe of Vicovaro, their younger sister Arrah of Verden, Arrah's lover former Verdenian court mage Marvos of Verden and Adalwulf's lover the Ulfur-Dyrian bard Aine aep Avuffu made the journey to Vicovaro after receiving an invitation by other former wolf witchers and within a year of operating within the school Adalwulf of Aedirn was promoted as the new Grandmaster of the School of the Fox by the acting grandmaster Velcal, after he told the acting grandmaster of his vision as well as presenting new resources such as the three new powerful mages and their research to the school, as well as gathered research/notes from other schools.

Adalwulf proposes a training initiative with the other Witcher schools (1301)

Wanting to strengthen the bond between the Schools, Adalwulf started the Witcher Training Initiative sends Witchers to the School of the Bear and Griffin respectively asking for the exchange of mentors to strengthen the Schools' curriculum and produce stronger Witchers for the future. The messenger was received fairly well at the Eagle School of Kaer Seren, the Witcheress Birrexi of Poviss, as well as the Witchers Kemro of Cintra and Zivor of Redania were sent in positive response to the training initiative. However the messenger that went to the Bear School of Haern Caduch was not as warmly received, only through the backing of the Bear Witchers Razan of Cintra, and his subordinates Sustor of Redania and Jag Laittatrson did the message receive backing by the school who only sent the Master Witcher Cormac for the training initiative, though Razan, Sustor and Jag would make the trip to Burov Mylne at times to help as well. Cormac would decide to integrate officially into the school later that year.

Adalwulf sends a research team to Kaer Nytk (1302)

Hearing of an abandoned Witcher keep in Gemmera, Grandmaster Adalwulf and a few other Foxes, made their way to the abandoned Kaer Nytk. Not expecting to find much, they were surprised to find that the library for the School had been sealed, they broke the seal and took the surviving documents back down to Vicovaro and the safety of Burov Mylne, where Jalast saw to there restoration and preservation for future generations. One of the documents listed the mutagenic formula for the School's Trial of the Grasses and their unique mutagen that produced Witchers that were faster than others. Adalwulf did his best to locate any survivors of the school, whether he found any is unknown at this time.

Adalwulf creates the Witcher Reformation Act at Burov Mylne (1305)

After thinking over the different school that had become basically extinct and the Witchers left without home or companions, in honor of the School's founder Velcal's original goal, Fox School Grandmaster Adalwulf of Aedirn created and enacted the Witcher Reformation Act. He sent Witchers out into the far lands beyond Vicovaro, Nilfgaard even the Continent to bring their foreign brothers into solidarity. He also bartered with the Nilfgaardian Empire to have them collect any Witcher 'criminals' and give them the option of willing reformation into the school. This led to Witchers from many different schools which had failed in the past being integrated into the School of the Fox.

  • School of the Panther: With help from the Witchers of the School of the Lion, surviving Witchers from the extinct School of the Panther were offered a second chance through the reformation process offered by the School of the Fox, some integrated into the School of the Fox and some were allowed to rejoin the School of the Lion.
  • Two Witchers of the School of the Rhino: Berhanu and Zanock responded to the missive leaving behind the lands of the Far South for the Continent proper to mentor and train under Elite rank Elven Witcher Neicrubriel, who would refine their Witcherly arts and help them learn how to speak Common and Elder Speech.

Adalwulf along with Master Witchers Cormac and Kemro of Cintra travelled to the Bear School keep of Caern Haduch in the Amell Mountains and the Griffin School keep of Kaer Seren in the lands of Kovir and Poviss to have the respective Grandmasters of the School of the Bear and the Griffin to sign the document themselves as well as to help the schools barter with their affiliated lands for the same deal of amnesty for Witcher crimes in return for reformation. Due to the nomadic nature of the School of the Lynx it would take two years beyond the creation of the document to track down Grandmaster Lambert of the School of the Lynx to gain his support and signature.

Adalwulf of Aedirn makes moves to financially and legally secure Witchers' rights in the future. (1306)

Grandmaster Adalwulf of Aedirn invests a great deal of coin in the dwarven banks of Giancardi, Cianfanelli, and Vivaldi creating special protected accounts for Witchers that cannot be confiscated by officials for any reason, (Adalwulf heard of Geralt of Rivia's trouble in Kerack and did not want the same thing to happen ever again to a Witcher.) as well as putting law firms on retainer for Witchers across the Continent (and later on the other landmasses) in the event of legal troubles.

Adalwulf travels to the School of the Lynx (1307)

Due to the nomadic nature of the School of the Lynx it would take two years beyond the creation of the document to track down Grandmaster Lambert of the School of the Lynx to gain his support and signature.

Adalwulf attends the Vicovaro magic school of Gweison Haul for a proper course in magic (1308-1328)

Adalwulf under the urging of his sister Eishe of Vicovaro, enrolls in Gweison Haul to learn to cast 'proper magic'. He was told that he would be attending the academy for twenty years, he received permission to use a Megascope to continue to lead his school from his room at Gweison Haul. During his time at the Academy he did not apprentice under another mage. He was placed alongside the much younger students where he clearly stuck out, much to the annoyance of his teachers and the Mage Hunters, the latter of whom were constantly breathing down Adalwulf's neck, due to Adalwulfs status and the political protection of his sister Eishe, neither of which were able to act too extreme against him. In one case, a scout posing as a young boy tried to turn Adalwulf in for asking a question about the utility use of magic for survival and monster hunting, the Mage Hunters took this as permission to use magic outside of use for the Empire, something other students were not allowed to even entertain the thought of, they attempted to take Adalwulf into custody for questioning. Adalwulf pointed out, he was a Witcher by trade and obviously he wasn't suggesting that others do as he did, was just looking for a way to make monster hunting easier as it aided the Empire if he improved his monster hunting skills, the Mage Hunters begrudgingly had to accept his reason as he was there under protection from the Vicovaro Court and to a degree the protection of the Nilfgaardian Empire.

Ten years into his classes, Adalwulf was charged by his teachers with exploring the school catacombs where he found a scroll detailing the Journeyman level earth spell, Bekker's Rockslide. Adalwulf hid the scroll and learned its contents in secret, mastering the spell before turning it over to his teachers.

During his final year at Gweison Haul, Adalwulf was charged by his teachers with exploring the school catacombs where he found a scroll detailing the Journeyman level water spell, Anialwch. Adalwulf hid the scroll and learned its contents in secret, mastering the spell before turning it over to his teachers.

Adalwulf mastered the following spells during his time at Gweison Haul:

  • Magic Compass, a Aether spell to instantly determine the direction of a place that Adalwulf had been before, as well as telling which direction is north. Adalwulf used this spell later on his journey north to participate in the driving off the Haak Invasion.
  • Luthien's Quill, a earth spell that can etch writings or drawings on any non-living surfaces. Adalwulf used this spell to inscribe glyphs, runes and words of power all throughout Burov Mylne along with Eishe and Arrah, strengthening and reinforcing the keep against magical and mundane assaults.
  • Freshen Air, a air spell used to clean the air of smoke, poison and/or other tainted air. Adalwulf placed the formula for this spell throughout the vents of Burov Mylne allowing for fresh air to circulate through the keep, this also had a beneficial effect of keeping the fumes from the laboratories from escaping.
  • Aine Verseos, a fire spell that produces a bright light around the caster, it was effective against certain vampires as well as an emergency light source.
  • Puro Dwr, a water spell he etched the formula for secretly in the water supply at Burov Mylne using Luthien's Quill to ensure that the Keep had a fresh and purified supply of water free of poison and contaminants. He would also personally purify the witchers water skins before they left for the Path come spring, to be doubly sure.

Adalwulf's sisters attended his graduation and escorted him back to Burov Mylne afterwards.

Haak Invasion of the Northern Kingdoms (1350)

Adalwulf went with a few witchers from his school who had been knighted in various lands and joined the Northern Front against the invasion under the Aedirnian colors, where he ran into the witcher Putnam Pitch who had firsthand knowledge of the Haaki people. The two Witchers had many talks between skirmishes one in particular about the need for new Witcher Schools, Adalwulf acknowledging Putnam's skills recommended that him starting a new school would be an excellent idea for the world whether it knew it or not needed Witchers. Adalwulf worked alongside and even taught his fellow Witcher when he had the chance, and was present at the final battle of the invasion, The Battle of Mahakam. He fought bravely and ferociously amidst the mixed armies saving many soldiers from different kingdoms lives, and causing the Haaki that escaped to speak in fear of the Witcher known as the 'Blue Demon of the Continent'. Adalwulf ended up killing 56 Haaki during his participation in the war. Adalwulf attended Putnam Pitch's knighting ceremony and was among the crowd applauding the Witcher's war efforts. After the invasion Adalwulf shook his new friend's hand and made the trip along with his Witchers back down to their keep in Vicovaro.

Second Conjunction of the Spheres (1358)

In 1358, The Second Conjunction of the Spheres occurred and most elves leave the World (Including Adalwulf's friends and subordinates the Elite elven Witchers Neicrubriel and Thesaall, as well as the 'new generation' elven Witcher Krianall go to ensure the safety of the Aen Seidhe in the 'New World'.)

Adalwulf travels to the School of the Crane (1390)

Adalwulf travels to the School of the Serval (1393)

Adalwulf travels to the School of the Boar (1396)

Adalwulf travels to the School of the Flamingo (1400)

Adalwulf travels to the School of the Condor (1402)

Adalwulf travels to the School of the Bat (1405)

Death

TBA

Relationships

Relatives/Appearances

Parents

  • Ralluald (Father) [Retired Soldier/Peasant] {Deceased, died due to complications of a curse in 1134}
  • Ugga (Mother) [Peasant] {Deceased, died as a casualty of war in 1151}

Siblings

  • Taeka (Older sister) [Peasant] {Deceased, died as a casualty of war at the age of 90 in the year 1205}
    • Cornall (Blood-relative nephew) [Doctor]
      • *Adalwulf is visited by his nephew Cornall (1233)* Adalwulf is approached by a middle-aged Northern man dressed in Nilfgaardian doctor's robes, claiming to be a relative of his. Curious, Adalwulf allows him to performs a test on Adalwulf's blood. The man Cornall lets Adalwulf know about the death of Adalwulf's sister Taeka, the death of her daughter Tipha and the Source bloodline that runs in their family. Cornall tells Adalwulf about two other Sources in their bloodline but leaves out their names as Adalwulf does not seem to show interest, concluding his research into the gene complete for the time being.
    • Tipha (Blood-relative niece) [Source-affected Prophetess] {Deceased, died by magical overload at the age of 30 in the year 1231}
    • Stecast (Blood-relative nephew) [Peasant] {Deceased}
      • Farah (Blood-relative grand niece) [Peasant]
  • Dheiphi (Older sister) {Deceased}
    • Iskan (Blood-relative nephew) {Deceased}
      • Valath (Blood-relative grand niece) {Deceased}
        • Lelas (Blood-relative great grand niece) [Merchant]
        • Liodda (Blood-relative great grand niece) [Priestess of Melitele]
  • Daskel (Older brother) [Bard] {Deceased, dies in a monster attack at the age of 80 in the year 1197}
    • Cenhu (Blood-relative nephew) [Bard]
      • Naeda of Verden (Blood-relative grand niece) [Bard]
  • Eishe of Vicovaro (Twin sister) [Mage] {Demi-immortal}
    • *Time in Nilfgaard (1160)* Adalwulf was given a contract in Vicovaro by Eishe of Vicovaro, his unknown to him at the time sister. Eishe attempts to bond with him but his scarred emotional range makes him oblivious to the attempts. The two band together to defeat the Bruxa that was the subject of the contract and Adalwulf heads back north.
    • *Third Northern War ( 1271 - 1272 )* Eishe along with her sister Arrah seek out Adalwulf following Eishe's falling out with the government of the Nilfgaardian Empire. Eishe joins Adalwulf for a few contracts before Witch Hunters start snooping around for an easy mark, Adalwulf fearing for his sisters' lives, makes arrangements for them to hide out on his land in Aedirn at Thornwood Manor.
    • *Union and leadership of the School of the Fox (1300 )* Eishe travels with her brother and sister to Vicovaro after receiving an invitation from the School of the Fox, along with a pardon from the Emperor of Nilfgaard for Eishe. Eishe, Arrah and Arrah's lover, Marvos of Verden are instated as School Mages and work together to research bringing back the lost mutagenic ritual of the Trials of the Grasses and improving it.
  • Oki (Younger sister) [Peasant] {Deceased}
    • Stebik (Blood-relative nephew) [Peasant] {Deceased}
      • Duva (Blood-relative grand niece) [Peasant] {Deceased}
        • Eoltan of Aedirn (Blood-relative great grand nephew) [Man at Arms]
  • Arrah of Verden (Younger sister) [Mage] {Demi-immortal}
    • *Time in Nilfgaard (1160)* (Mentioned) During a conversation between Adalwulf and Eishe, the mage specifically mentions Arrah as the person who helped pick Adalwulf for the contract as a test of the Witcher's memories. Adalwulf who lost his memories as a result of The Trial of the Grasses has no idea at the time who that is but brushes off the connection as the roundabout answer of magic, much to Eishe's disappointment.
    • *Third Northern War ( 1271 - 1272 )* Arrah along with her sister Eishe seek out Adalwulf following the fall of Verden to the Nilfgaardian Empire. Arrah joins Adalwulf for a few contracts before Witch Hunters start snooping around for an easy mark, Adalwulf fearing for his sisters' lives, makes arrangements for them to hide out on his land in Aedirn.
    • *Union and leadership of the School of the Fox (1300)* Arrah travels with her brother and sister to Vicovaro after receiving an invitation from the School of the Fox, along with a pardon from the Emperor of Nilfgaard for Eishe. Arrah arranges to bring her lover, former court mage of Verden, Marvos of Verden, along with them. The three mages are instated as School Mages and work together to research bringing back the lost mutagenic ritual of the Trials of the Grasses and improving it.

Friends/Appearances

  • Abergard of Angren (Younger foster brother during his time with the wolves, they originally did not get along) [Witcher]
    • *Training in Kaer Morhen (1131-1141)* Abergard trained alongside Adalwulf as a Witcher trainee, he was a part of the larger group of boys that bullied Abbas, Adalwulf and Razan, though he only sided with the larger group because he did not want to be a target of their bullying himself.
    • *The Choice (1131)* Abergard was with the boys that tried to pick on Jacques when he was introduced, before Abbas and Adalwulf chased them off.
    • *Trial of the Grasses (1131)* Abergard took part on the same trial that Adalwulf did, being six beds over from Adalwulf during the process, the boys survived and spent the next month slowly healing in bed in the keep's infirmary.
    • *Training in three man teams (1137-1141)* Abergard was paired up with John and Koenrad to form a team and were taught lessons in comraderie like live monster fights.
  • Abbas of Zerrikania (Foster brother during his time with the wolves, they were friends during their training together) [Witcher]
    • *Training in Kaer Morhen (1131-1141)* Abbas trained alongside Adalwulf as a Witcher trainee, he along with Adalwulf and Razan formed a small tight knit group of friends to support and protect each other from the other boys who tried to pick on Razan and Abbas.
    • *The Choice (1131)* Adalwulf and Abbas' friend Razan was transferred to the Bear School at Haern Caduch as part of exchange program to try to foster friendship between the two schools. The three boys promise to have each others back always. A new boy from Toussaint named Jacques is traded over in Razan's place, Abbas and Adalwulf make fast friends with the boy as he is quickly ostracized from the others cause of his demeanor and accent.
    • *Trial of the Grasses (1131)* Abbas took part on the same trial that Adalwulf did, being three beds over from Adalwulf during the process, the boys survived and spent the next month slowly healing in bed in the keep's infirmary.
    • *Training in three man teams (1137-1141)* Abbas was paired up with Adalwulf and Jacques to form a team and were taught lessons in comraderie like live monster fights.
    • *Trial of the Mountains and the Circle of Elements (1141)* The trio of Abbas, Adalwulf and Jacques were charged with the task of climbing a monster infested monster area to charge their Witcher medallions with magic. They were released on the side of a pond which they had to swim across, sneak past a sleeping cyclops named Old Speartip, and past some rock trolls to the mountain top. The boys succeeded at the task together.
    • *Graduation (1141)* Abbas graduated along Adalwulf and the others. Following that he set out on to the path returning occasionally to winter at Kaer Morhen.
  • Aubry (Younger foster brother during his time with the wolves) [Witcher] [Died some time between 1210-1220s during the Witcher Tournament]
  • Achill 'Later' of Carsten (Rescued by Adalwulf) [Refugee/Later becomes the Ealdorman of Carsten, a village in the Gustfields area surround Novigrad.] {Deceased, died of old age}
    • *First Hunt (1144)* He was recovered wounded from a Wyvern attack site in an abandoned building, Adalwulf pays for his medical treatment, under oath that one day, the man repays the debt.
    • *Hunt for the Mula (1202)* Achill sent for Adalwulf to hunt an unknown creature that was plaguing the Gustfields region. He tried unsuccessfully to get the villagers to cooperate with the Witcher's investigation then when bartering with the Witcher and the villagers, they tried to majorly underpay the witcher. Achill's daugther Yava managed to convince them to pay at least a majority of the reward, Adalwulf agreed to the discount for the sake of his new, young friend. Adalwulf tried to insist upon owing a favor to Yava but she instead asked that he visit her time to time as friends.
  • Barmin (Founder and original grandmaster of the school, Barmin was a inspiration for Adalwulf and another foster father beside Vesemir.) [Witcher] {Died during the Witcher Pogram}
    • *Kaer Morhen Pogrom (1170)* Adalwulf was not present during the Kaer Morhen Pogrom but heard of it during the following winter when he came back to winter with his fellow Wolves. The School's Founder and Grandmaster Barmin was lost in the attack. The older witcher Rennes took over as Grandmaster of the school, Adalwulf worked with him and the others to try to balance out the damage but was ultimately unsuccessful, the school being a former shadow of its former glory.
  • Berengar (Older foster brother during his time with the wolves) [Witcher] {Died around the time of the Salamandra attack, killer unknown}
  • Birexxi of Poviss (Sword instructor on loan from the School of the Griffin, the two became friends over the years wintering at Burov Mylne)[Witcheress]
  • Carria (Adalwulf's Goddaughter and daughter of Yava) [Peasant]
    • *Carria is born (1261)* A daughter named Carria is born to Adalwulf's friend Yava not long after the girl's father commits suicide. Adalwulf attends the funeral at Yava's request despite not knowing the man. Following the service, Yava names Adalwulf her godfather and guardian in case anything happens to her. Adalwulf is troubled by this and accepts leaving down the path.
  • Ceirdrih [Witcheress] {Unknown status, presumed dead}
  • Chassalla [Witcheress] {Unknown status, presumed dead}
  • Clovis (Younger foster brother during his time with the wolves) [Witcher] {Presumebly deceased}
  • Dreavust [Bounty hunter] {Deceased, killed by a Cyclopes}
    • *Befriending Dreavust the Bounty Hunter (1181)* The two met at an inn, they drank a few rounds together, swapped stories, played Gwent and got in bar fights. The two departed as good friends.
    • *Adawulf attends Dreavust's Funeral (1241)* Adalwulf attends Dreavust's funeral finding out he was killed by a cyclops. Adalwulf hunts down the creature leaving its head on his grave.
  • Eskel (Younger foster brother during his time with the wolves) [Witcher]
  • Gardis (Younger foster brother during his time with the wolves) [Witcher]
  • Gascaden (Younger foster brother during his time with the wolves) [Witcher]
  • Geralt of Rivia (Younger foster brother during his time with the wolves) [Witcher]
  • Gweld (Younger foster brother during his time with the wolves) [Witcher] [Died some time between 1210-1220s during the Witcher Tournament, tragically killed by his best friend Geralt of Rivia due to magical interference]
  • Gwen (Younger foster brother during his time with the wolves) [Witcher] [Died some time between 1210-1220s during the Witcher Tournament]
  • Hemminks (Younger foster brother during his time with the wolves) [Witcher] [Died some time between 1210-1220s during the Witcher Tournament]
  • Irsin [Witcheress] {Unknown status, presumed dead}
  • Jacques (Younger foster brother during his time with the wolves, they were friends during their training together) [Witcher]
    • *The Choice (1131)* A Toussaintoi boy named Jacques was transferred from the Bear School at Haern Caduch to the Wolf School at Kaer Morhen as part of exchange program to try to foster friendship between the two schools. Abbas and Adalwulf make fast friends with the boy as he is quickly ostracized from the other trainees cause of his demeanor and accent.
    • *Trial of the Grasses (1131)* Jacques took part on the same trial that Adalwulf did, being four beds over from Adalwulf during the process, the boys survived and spent the next month slowly healing in bed in the keep's infirmary.
    • *Training in three man teams (1137-1141)* Jacques was paired up with Abbas and Adalwulf to form a team and were taught lessons in comraderie like live monster fights.
    • *Trial of the Mountains and the Circle of Elements (1141)* The trio of Abbas, Adalwulf and Jacques were charged with the task of climbing a monster infested monster area to charge their Witcher medallions with magic. They were released on the side of a pond which they had to swim across, sneak past a sleeping cyclops named Old Speartip, and past some rock trolls to the mountain top. The boys succeeded at the task together.
    • *Graduation (1141)* Jacques graduated along Adalwulf and the others. Following that he set out on to the path returning occasionally to winter at Kaer Morhen.
  • Jarrow (Older foster brother during his time with the wolves, oversaw part of Adalwulf's trials) [Witcher] {Died during the Witcher Pogram}
    • *Adalwulf has a Source flare-up (1131)* Due to Adalwulf's interference in the hazing of both the youngest and easiest targets of their training group, the two of the oldest boys Aleid and Diederik decided to try to teach Adalwulf a lesson. They boys went through Adalwulf's personal possessions and took a doll, he had received as a child from local witch that had secretly been keeping Adalwulf's unidentified Source powers repressed. Adalwulf got mad at the other boys resulting in a large flare-up of latent magical power which injured the boys and threatened the structural integrity of the keep, if not for the efforts of the resident mages Dagobert Sulla, Reidrich, and resident priest/witcher Jarrow, the keep might have collapsed, following the incident Adalwulf was placed under observation by the resident mages.
  • Jalast (Integrated to the School of the Fox from being exiled from the School of the Griffin, while originally keeping only to himself, the two became friends over the years wintering at Burov Mylne.)
  • Keitan (Younger foster brother during his time with the wolves) [Witcher]
  • Kemro of Cintra (Integrated to the School of the Fox from the School of the Griffin alongside Zivor of Redania, the two became friends over the years wintering at Burov Mylne.)
  • Lambert (Younger foster brother during his time with the wolves, later became the Founder and Grandmaster of the School of the Lynx) [Witcher]
  • Letho of Gulet [Witcher]
  • Maksymilian Kost [Bounty hunter]
    • Adalwulf's companion on an archeological expedition, they find the ruins of Shaerrawedd together.
  • Nili [Witcheress] {Unknown status, presumed dead}
  • Osbert (Older foster brother during his time with the wolves, one of the instructors for the school) [Witcher] {Died during the Witcher Pogram}
    • *Kaer Morhen Pogrom (1170)* Adalwulf was not present during the Kaer Morhen Pogrom but heard of it during the following winter when he came back to winter with his fellow Wolves. The School's Founder and Grandmaster Barmin was lost in the attack, as well as Osbert one of the instructors. The older witcher Rennes took over as Grandmaster of the school, Adalwulf worked with him and the others to try to balance out the damage but was ultimately unsuccessful, the school being a former shadow of its former glory.
  • Putnam Pitch [Witcher]
    • *Haak Invasion of the Northern Kingdoms (1350)* Adalwulf was requested to meet Putnam, Adalwulf took a liking to the younger Witcher and helped instruct him in military subjects, as well as encouraging him to found a new school of Witchers, which he eventually did, The School of the Crane. Adalwulf was among the crowd attending Putnam's knighting, applauding at his comrade's success. The two Witchers parted then on good terms, later meeting both as Grandmasters.
  • Razan of Cintra (Best Friend and occasional travel companion) [Witcher]
    • *Training in Kaer Morhen (1131-1141)* Razan initially trained along Adalwulf as a Witcher trainee at Kaer Morhen. Razan along with Abbas and Adalwulf formed a small tight knit group of friends to support and protect each other from the other boys who tried to pick on Razan and Abbas.
    • *The Choice (1131)* Razan was transferred to the Bear School at Haern Caduch as part of exchange program to try to foster friendship between the two schools. Abbas, Adalwulf and Razan promise to have each others back always.
    • *Razan is freed from prison (1173)* Adalwulf hears of his friend and fellow witcher Razan of Cintra's imprisionment over him supposedly killing a child, and goes to investigate, the villagers are anything but helpful during the investigation, but Adalwulf discovers the true culprit a Cemetaur. He slayed the monster and made the father of the child come with him to release Razan. The guards are reluctant to release Razan until presented with the Cemetaur's head, after seeing it they quickly release him.
    • *Travelling with Razan of Cintra (1189)* Running into each other by coincidence, the two witchers decided to travel and work together for the year. They tackled a few minor contracts together and exchanged witcher knowledge with each other, Adalwulf teaching Razan about how to make Necrophage Oil in exchange for the Killer Whale Potion recipe.
    • *First Northern War (1262-1263)* Adalwulf reached out to his friend Razan following the fall of Cintra, Adalwulf was relieved to hear his friend had not been present during the fall.
  • Remus (Younger foster brother during his time with the wolves) [Witcher] {Deceased, died hunting a 'Vukodlak' which turned out to be a Striga in Temeria}
  • Rennes (Older foster brother during his time with the wolves, became grandmaster until the witcher tournaments) [Witcher] [Died some time between 1210-1220s during the Witcher Tournament]
    • *Kaer Morhen Pogrom (1170)* Adalwulf was not present during the Kaer Morhen Pogrom but heard of it during the following winter when he came back to winter with his fellow Wolves. The School's Founder and Grandmaster Barmin was lost in the attack. The older witcher Rennes took over as Grandmaster of the school, Adalwulf worked with him and the others to try to balance out the damage but was ultimately unsuccessful, the school being a former shadow of its former glory.
    • *Witcher Tournament (1210s - 1220s)* Adalwulf was not present during the Witcher Tournament due to a contract hunting a rare pair of Mula in the Amell Mountains. He had been sought out for his previous experience against the monsters. The Grandmaster at the time Rennes as well as many more Wolf School Witchers died during the events of the Tournament. Adalwulf was not pleased when he heard of Radowit's treachery, he purposely avoided and ignored contracts in and from the Kingdom of Kaedwen for a few decades as his own personal way of punishing the kingdom.
  • Rune Le Torneau [Mage]
    • *Hunt for a Werewolf (1166)* She was helped by Adalwulf with dealing with a werewolf in Toussaint.
    • *Helping Rune (1178)* Rune sends for Adalwulf to deal with a mysterious beast that had been interrupting wine trade in Toussaint. The beast turned out to be a rare creature, a starving but harmless Hirikka, the Witcher fed the beast who left the route in peace. The Duchess was told about the peaceful nature of the beast, unfortunately the news reached her too late as mere moments later a knight came to present the Hirikka's head to the Duchess. The knight was reprimanded while Rune and Adalwulf were rewarded for their efforts.
  • Selim Edgar Sadler of Vengerberg (Majordomo of Thornwood Manor)
    • *Adalwulf is knighted by Demavend III (1270)* Due to his service during the Second battle of Aldersberg and his famed title 'of Aedirn'. Demavend III decided to knight Adalwulf as an honorary knight of the realm of Aedirn, he awarded the Witcher a sizable parcel of land in the kingdom, a mountainous area in eastern Aedirn mostly hidden because of its location. Thornwood Manor consisted of a single small keep, a separate manor house, farmland and forest. The land was staffed with a decent pool of people to keep the place running as well as to run the small farm which grants the property for the most part self-sufficiency financially under the care of its Majordomo, Selim Edgar Sadler of Vengerberg. The majordomo introduces the Witcher to his estate and staff, Adalwulf decides to leave the properties overseeing to Selim and the staff. Selim promises to always have a place for Adalwulf and his guests whenever is asked of him.
  • Varin (One of the fencing instructors at Kaer Morhen, due to his attitude towards recruits he was not well-liked by anyone who trained under him.) [Witcher] {Died during the Witcher Pogram}
    • *Training in Kaer Morhen (1131-????)* Before undergoing his mutations, Adalwulf and the other trainees were under the care of the instructor Varin at the bastion, Varin's training was ruthless on the boys especially the youngest of the group Razan. Between lessons to improve their stamina and breathing techniques, Varin had the boys run the 'Witchers Trial' also known as 'The Killer'. Adalwulf paced himself with Razan, making sure the younger trainee didn't get hurt though this earned him the disdain of a lot of the other trainees who thought him trying to slack off in his training. Adalwulf also befriended Abbas who was made fun of by the other boys for his taupe colored skin as well as his strange foreign language and accent. The boys were drilled in fencing with meteorite steel swords, horseriding, martial techniques and monster lore. Varin had no favorites only viewing the boys as dull knives needing to be sharpened into something useful.
  • Veseldre [Witcheress] {Unknown status, presumed dead}
  • Vesemir (Foster father during his time with the wolves and the school's final though informal Grandmaster) [Witcher] {Killed by the Wild Hunt in 1272}
    • *Consequences of a mage's experiments (1131)* Between the Trial of the Grasses and the Trial of the Dreams, Adalwulf was kidnapped by one of the school resident mages Anfrert Of Lod and had experiments run on him. Adalwulf was rescued by Vesemir and other veteran witchers of the School of the Wolf, Anfrert of Lod was expelled from the school after having his memories purged and Adalwulf was put back into the training program.
    • *Trial of the Forest Eyes (1135)* Adalwulf whose oddly colored eyes and strange inclination for magic made him a bit of an oddity among the trainees, so much so that additional testing was arranged for him. As was necessary for the Trial of the Forest Eyes, Adalwulf was taken out into the woods blindfolded and tied up. He was told that he had until the next morning to return to the keep without taking off his blindfold which had a wax seal fortified by magic, and if he were late, he failed the trial. He was also warned if he were caught cheating, his trainer Vesemir would hang him by his feet for a while. Coming to terms with his new enhanced senses, minus of course his sight, Adalwulf slowly but surely made his way back to the keep avoiding the monsters that came out at night in the valley of Hertch. He greeted Vesemir the next morning at the keep still blindfolded with the seal intact, thus passing the Trial.
      • Trial of the Mountains and the Circle of Elements (1141)* Adalwulf was subjected to the Trial of the Mountains to see how much of his training he took to heart. Adalwulf was again teamed up with Abbas and Jacques, the boys swam across a pond near Kaer Morhen, comin to a cave inhabited by an old cyclops called Old Speartip, remembering the rhyme Vesemir would teach them "Old Speartip is one deep sleeper, wake him up and you'll sleep deeper" the boys were left with the decision to try to defeat Old Speartip with their lent silver swords or to sneak past him, they chose the later and successfully snuck through the caverns without waking him up. The boys then climbed Troll's Head, dealing with its mistrustful rock trolls who threw boulders at the Witcher trainees Adalwulf was able to get close to one and cast Axii on him, calming the Troll enough to convince him to temporarily call off his friends long enough for the boys to reach the Circle of Elements at the peak. After the boys activated their medallions at the Circle their Trial was complete, the Trolls seeing they had done no harm to them let them pass. After this was over Vesemir explained that all this was done in groups, as mentors believed that even though witchers were lone hunters they could still benefit from cooperation. He was also impressed that this group didn't have to use their silver swords.
  • Wildezan [Witcheress] {Unknown status, presumed dead}
  • Yava [Peasant/Alderwoman of Carsten village in Redania]
    • *Hunt for the Mula (1202)* After being summoned by her father, Achill, Alderman of Carsten, a village in the Gustfields region following monster attacks, Adalwulf's investigation hit a wall the villagers refused to talk to him whether out of fear, racism or hatred no one seemed to want anything to do with him. Yava took a liking to Adalwulf and went around repeating his questions and telling him the true answers. With her help, Adalwulf was able to deduce the monster was a Mula. Adalwulf sent Yava home when she wanted to come slay the monster. She was there when he turned in his bounty and was instrumental in seeing he got somewhat fair compensation. She asked that he come back to visit her as her friend.
    • *Carria is born (1261)* A daughter is born to Yava who recently lost her husband to suicide, Adalwulf attends the funeral at his friend's request. Yava officially names Adalwulf her daughter's godfather.
  • Zivor of Redania (Integrated to the School of the Fox from the School of the Griffin alongside Kemro of Cintra, the two became friends over the years wintering at Burov Mylne.)

Lovers

  • Aine Aep Avuffu (Companion/'Slave' / Lover) [Bard]
    • *Adalwulf acquires Aine's Contract (1271)* Adalwulf meets and acquires Aine through a Skelligen slave auction, originally intending to set the demi-human free, she instead bargained to act as Adalwulf's 'slave' as a cover, providing her services as a bard and companion.
    • *Adalwulf and Aine cross over to Redania (1271)* Adalwulf books ship passage back to the mainland for his new companion and himself.
  • Lilly (Former lover) [Bruxa]
    • *Adalwulf courts a young lass (1245)* Adalwulf starts a relationship with a seemingly normal, young Temerian woman named Lilly. The relationship lasts a few weeks before Adalwulf deduces that Lilly is a Bruxa, and the two mutually agree to split ways without bloodshed. She tells Adalwulf she will go live with her sisters in the swamp, and for him to avoid that area from now on.

Known enemies

  • Bandits
  • Church of the Eternal Fire
  • Fallen Knights
  • Haaki Invaders
  • Hostile, non-sentient monsters
  • Witch Hunters

Pets

  • Albion (Rouncey Horse breed)
  • Lenok I (Aedirnian War Shepherd Dog breed) {Deceased}
    • *Adalwulf invokes the Law of Surprise (1226)* Adalwulf earns a puppy from a Law of Surprise, he names the puppy Lenok and raises him to help him track and hunt monsters.
    • *Lenok I passes and gaining an ally (1236)* After sireing a litter of puppies, Lenok passes due to old age, Adalwulf claims a puppy from the litter naming him Lenok after his father.
  • Lenok's Descendants

Personality and traits

You are either by my side, on my side, or in my fucking way, boy! Choose wisely!
―Adawulf "The Blue Clad Demon" to a mercenary


Personality

Characterized by his own stoic sense of grey justice and duty. Adalwulf knows life was not black and white. He always did what he felt was right for the situation.

He was often reserved but polite to strangers until given a reason not to. Affectionate, loyal and close to his friends and allies in his own way. Naïve and innocent at times. And like most Witchers dangerous if his anger was unleashed (doubly so because of his magic potential). Adalwulf has always believed that Witchers are a necessary evil and feels for his brothers no matter what school they hail from, this led him when he became a Grandmaster of the School of the Fox to enact policies not only in his school but in others to improve the conditions of the Witchering trade. Following his treatment by the School of the Fox mutagens he became more empathetic though it should be noted that even before the treatment he did not hold animosity for humans and was perfectly capable of empathizing with sentient monsters.

Following his vision after the news of Vesemir's death, Adalwulf became determined to forge a future for witcher-kind. The master council and the rest of the Foxes hold high regard for Adalwulf and his thoughts, though some might think him idealistic and naïve, most can come to recognize his leadership abilities and reasoning skills.

Appearance

Overall

Adalwulf has an arrested age condition, as three centuries or more later he appears to be in his early to mid twenties, and if he doesn't shave can appear to be in his thirties. This often leads to Witchers who meet him thinking his compatriots are his superiors, especially while in the company of Master Witchers Ukok or Visul. Because of his overall appearence looking more human than witcher while wearing more casual clothes or cloaks he could easily be mistaken for a normal human.

Facial

Adalwulf has an oval shaped face, a usually deadpan expression, a slightly crooked nose from his time during witcher training, and grey and amber central heterochromia which along with his usual expression made his cat eyes hard to notice unless he was angry, would fully open his eyes for effect or was being effected by potions.

He has long, upper back length lank, dark brown hair which he would slick back, and loosely gathered in a ponytail or tie in a braid. Depending on his circumstances he would sometimes grow out a beard, be clean shaven or have stubble, his beard when a decent length would feature multiple natural hair colors.

Body

Adalwulf is aproximately 5'11" (1.8 meters) tall. His body has a Witcher's well-chiseled physique.

Scars and wounds

Adalwulf suffered a stab wound during his first monster hunt against a Wyvern taking the tail barb to the shoulder the wound however properly healed without leaving scar tissue.

Religious beliefs and thoughts on Religion

Adalwulf, because of his education as a Witcher is an atheist. He shows respect to religious figures as long as they are not hostile to him or his friends/family. Due to that condition, he loathes organizations like the Church of the Eternal Fire, but is willing to work with them for the benefit of others, until they try to inevitably backstab or betray him.

Organized Churches
  • The Eternal Fire: Adalwulf loathes the Church of the Eternal Fire but is willing to work with them for the benefit of others, until treachery occurs as it usually does. He is unsurprised when the Church falls decades later.
  • Kreve: Adalwulf is respectful of the religion and they of him, the priests view Adalwulf not as an abomination but as a champion of men like they do other Witchers, the priesthood has not forgotten the reason Witchers were made nor who made them and at what cost.
  • The Great Sun: Adalwulf finds the zeal of the religion of the Great Sun to be abnormal but he respects that for the most part it looks after its people. He learned more about the religion from his sister Eishe in the early 14th century.
  • Melitele: Adaluwlf has utmost respect for the Cult of Melitele as he has been healed many times at the hands of its priestesses and was even taught Signs at one of their temples.
  • Prophet Lebioda: Adalwulf views this religion with some scrutiny, as he obviously views the prophet as an idiot for preaching at a dragon and getting eaten, but has also seen the good it has done for the general populace that practices it.
Old Gods
  • Dana Meadbh: Adalwulf believes in the existence of Dana Meadbh a subject he has talked about with his lover, Aine aep Avuffu.
  • Epona: Adalwulf does not know much about this 'horse goddess'.
  • Freya: Adalwulf treats the priestesses with respect as long as they treat him with respect.
  • Lilvani: Adalwulf knows of the goddess' connection to the sword, Moonblade.
  • Morrigan: Adalwulf has heard whisperings about this goddess, and once at night, he heard an ominous whispering coming from the distant lands of Angren calling to him. With his enhanced vision he could see in the distance, a funnel cloud of ravens circle a mountain peak.
  • Nehaleni: Adalwulf knows nothing of this goddess as she is rarely spoken of outside her few remaining faithful who Adalwulf has never met.
  • Veyopatis: Adalwulf knows nothing of this god as he is rarely spoken of outside his few remaining faithful who Adalwulf has never met.
Dark Cults
  • Coram Agh Tera: Adalwulf knows nothing of this god as he is rarely spoken of outside his few remaining faithful who Adalwulf has never met.
  • Svalblod: Adalwulf knows nothing of this god as he is rarely spoken of outside his few remaining faithful who Adalwulf has never met.

Skills and Abilities

  • Inherited Genetic Abilities
    • Source: As a Source, Adalwulf is capable of channeling strong amounts of Chaos through his body, making him capable of incredible magic beyond a normal mage's level, his lack of training in the subject however limits his use of this power to the degree that mages can use theirs as his is mostly uncontrollable, his sisters have been able to teach him a few simple spells but he prefers using the Witcher signs as they feel more natural to him. In moments of heavy rage or intense emotion, his condition as a Source can flair up so Adalwulf tries to be in control of his darker emotions at all times. Adalwulf has actually attended classes at the Gweison Haul Academy along with lessons from his sisters to tap into and learn to control his Source abilities in a beneficial non-destructive way. His eyes are an indicator of his Source abilities as they glow when channeling raw Chaos.
  • Trained Abilities
    • Bowmanship: Adalwulf took the opportunity to learn from the archery instructors when he enlisted a batch of Elven instructors from Dol Blathanna and Nilfgaard.
    • Crossbowmanship: While it wasn't a weapon he was originally trained in, Adalwulf adapted to the use of crossbows to hunt monsters. He used his enhanced senses to make highly accurate shots like at a distance or in pitch darkness.
    • Expert Hand to Hand Combatant: Like other Witchers, Adalwulf learned to protect himself without his swords, able to defeat multiple armed opponents while being unarmed. His enhanced strength and knowledge of both humanoid and monster anatomy allows Adalwulf a better chance unarmed than most people, able to shatter humanoid bones and use monstrous momentum against large monsters to throw them to the ground.
    • Gwent: Adalwulf is an avid collector of Gwent cards and favors the Northern Realms deck, he collects all the decks eventually and finds the Scoia'tael deck to be the hardest to use. He likes to take part in Gwent tournaments.
    • Multilingual: Due to his training at Kaer Morhen and later study at various other places of learning, Adalwulf learned to speak more than just the Northern language referred to as 'Common'.
      • Dwarven Tongue - Dwarves' Mother Tongue, Elder Tongue, Second, Cont. old age.
      • Elder speech -
      • Nilfgaardian -
    • Swordsmanship: Like most Wolves, Adalwulf was thoroughly trained in fencing. He has learned multiple sword-fighting styles during his lifetime.
      • The Temerian Devil (Wolf School Style)
      • The Addan Aenye, The Fiery Dancer (Cat School Style)
      • The Viroledan Naev'de Feaine Glaeddyv, Nine Sun Swords (Griffin School Style)
      • The Crevan A'baeth Glaeddyv, Fox's Kiss Sword Style (Fox School Style)
  • Witcher genetic mutations: Before even entering adolescence, Witchers apprentices were subjected to painful and potentially lethal mutative procedures with the goal of reshaping their bodies. The result of these mutations, when successful, were strength and speed far exceeding that of a normal human, capable of matching those creatures which preyed upon humanoids.
    • Sterility: A condition which a mage during his trials tried to circumvent by doing experiments on Adalwulf, and something that Adalwulf's twin Eishe of Vicovaro hates intensely about both the Witcher trials and the process to become a sorceress, like Yennefer of Vengerburg, she is conducting research to cure these conditions.
    • Witchers possess a disease resistance that borders on absolute immunity. This tremendous resistance to disease (which functions in most cases as complete immunity) and a boosted immune system, allowing them to consume large quantities of potions that could prove easily deadly if consumed even in small amounts by a normal man.
    • Enhanced Condition- Witchers possess a enhanced human condition and mind brought about by training and mutations which results in exceptionally enhanced strength, speed, reflexes, and endurance, far beyond any normal or well-trained human, that allows them to swiftly end fights with minimal effort, and perform physical feats non-witchers couldn't hope to match.
      • Enhanced Human Endurance- Witchers have also been shown to shrug off hits that would normally render normal men unconscious. Additionally, they have been known to survive the strikes of powerful monsters such as giants, or other beings possessing herculean strength, that would otherwise kill others with a single blow.
      • Enhanced Human Senses- A Witcher's entire sensory system has been overall enhanced, trained and refined to an inhuman degree.
        • Enhanced Hearing- Witchers can hear with amazing clarity, distance, and even frequencies outside the normal range. Used with the Supirre Sign Witchers can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.
        • Enhanced Smell- Witcher are trained to detect specific persons, creatures, monsters, objects, substances or even places, locate their origin, and track targets with nothing but their nose. A Witcher can identify the species of animal from the scent of their blood alone.
        • Enhanced Vision- Witchers can see with amazing clarity/detail, distance, or color. Witcher possess cat-like eyes that grant very acute night-vision - witchers can constrict their pupils to see in blinding light or open them to see in near pitch darkness. This night-vision can be further enhanced with the cat potion, but in general, it is good enough by itself to not require further enhancement.
          • Night Vision- Using the Cat potion, witchers eyes change to allow them to see in pitch blackness.
    • Enhanced Human Strength- A Witcher's physical skills alone are sufficient to defeat most monsters single-handedly if combined with extensive training and proper weaponry, whereas regular men could only hope to accomplish this in large groups. Its generally thought that a Witcher is 10x physically stronger than a normal man.
      • Enhanced Running/Sprinting- Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, witchers are able to run faster than normal humans beyond what can be emulated via natural training and with little to no maintaining.
      • Enhanced Stamina- Due to an extensive pre-mutation exercise program and later the mutations of the Witcher Trials, witchers are able to summon vast quantities of stamina, far more than what a normal human could without natural training.
      • Fall Damage Resistance- A Witcher is able to leap off tall structures being able to land without pain or injury from heights that would shatter the bones of most men.
    • Signs- Witchers have the ability to perform simple yet incredibly versatile simple magic in the form of signs. They also develop a sixth sense that allows them to "feel" things around them, be it items of importance or people's immediate intentions. This explains their uncanny ability to track and hunt people and monsters.
    • Regenerative Healing Factor: Level 2- Witchers usually have quick(er) recovery from injuries. While not instant healing a witcher's healing time is highly unusual taking a fraction of the time to heal as well as surviving more deadly wounds possible. For example when slashed in the neck by a Striga's talons the famed Witcher Geralt of Rivia it only took him a few days to heal before he was back on The Path.
      • Minor to moderate wounds such as small cuts, bruises, and burns usually take a few seconds to fully heal, with more severe injuries like lost limbs, internal organs, and damaged nerves and cells taking minutes or hours to heal.
      • Demi-Immortality- A Witcher's cellular senescence is drastically reduced, if not completely halted. It is unknown if a witcher has semi-immortality or a life extension as no known Witcher has died of natural causes but Witchers have incredibly long lifespans and prolonged youth. While each Witcher is different, a Witcher's known life expectancy is varied as they usually died in battle. Adalwulf's life expectancy has been greatly altered through his Source blood mutating through the Trial of the Grasses as well as later in life undergoing the age arresting progress mages use.
    • Witchers' possess the ability to receive mutagenic materials from monsters and process it into their being through Witcher decoctions. This allows a Witcher to take on traits and the improved conditions of the monster, this is a incredibly dangerous process so a Witcher can only handle one or two decoctions at a time, as a inbred safety precaution if a Witcher already has two decoctions in their system and takes a third one, the oldest decoction's effects are overwritten.
      • Monster & Beast Physiology: By consuming certain Witcher concoctions, a Witcher is able to take on traits of the decoction's donor.
  • Extra mutations: Because of the experiments he was subjected to by the school resident mage at the time Anfrert Of Lod, Adalwulf acquired certain capabilities that his original mutations did not give him.
    • Enhanced hearing sensitivity than an ordinary Witcher what it does, that even the noise of a simple bug can get to annoy him. Adalwulf learned to tune out this ability when necessary.
    • Ability to smell human pheromones as well as recognize animals and monsters at a distance by scent.
    • Increased ability to hold one's breath under water for long periods of time even before consumption of the Killer Whale potion.
    • More resistance to deeper water pressure.
    • Increased impact resistance.
    • Enhanced leaping- Adalwulf is able to jump over large fences, small/medium trees, clear big holes in the ground, jump from building top to building top.
  • Further mutation: In the 14th century Adalwulf opted to undergo further mutation via the Moreau Method giving him access to stronger mutagenic abilities than your average Witcher, though only one can be active at a time. Adalwulf only has access to three, changing between them requires concentration so he cannot do it in the midst of combat.
    • Deadly Counter: This mutation allows Adalwulf to overpower weakened enemies to kill them with a finishing move.
    • Euphoria: This mutation turns every bit of toxicity that Adalwulf subjects his body to into power, he is able to hit harder with his swords and his signs strengthen accordingly.
    • Piercing Cold: Adalwulf's preferred mutation, it empowers his Aard sign with the ability to flash freeze a target though this only occurs a quarter of the time he uses it.
  • Magic: Unlike other Witchers, later in life after reuniting with his mage sisters, Adalwulf would start to learn a few spells and attend a mages academy to learn to properly control his Source abilities. Over time Adalwulf would increase his reportoire of spells.
    • Gesture Casting: The ability to cast mystical/supernatural phenomena through hand gestures/seals/signs.
    • Incantation: The ability to use magic by using magic words from a certain language, in most cases Elder Speech.
    • Inscription Casting: The power to cast spells by using magical writing, symbols, or arrays. Adalwulf is cabpable of implementing this form of spell casting through use of Luthien's Quill to physically draw out magic formulae. He has used this many times for the improvement of Burov Mylne's structure and amenities.
      • Magecraft
        • Spells: Mage level complicated magic usually beyond the capabilities of a normal Witcher. Adalwulf is not particularly comfortable casting mage magic and only uses them when absolutely necessary, finding signs to be 'more comfortable'. Adalwulf has not currently learned any Master level spells, and such, only learned a few Novice spells. Magic done by an unskilled mage require somatic incantations, and gestures. The more skilled the mage, the less is required for the magic with the most skilled mages able to cast even the most difficult spells with a flick of the hand.
          • Novice Spells
            • Aether Elemental Spells
              • Magic Compass- (Learned sometime between 1308-1328) A Spirit based spell which allows the user to instantly determine the direction of a place they have already been before. Alternatively, the spell can be used to determine which direction is north.
            • Air Elemental Spells
              • Freshen Air- (Learned sometime between 1308-1328) An Air based air clearing spell to cleanse the air of smoke, poison or any kind of tainted air for the duration of the spell.
            • Earth Elemental Spells
              • Luthien's Quill- (Learned sometime between 1308-1328) A Earth based spell that allows the caster to etch writing or drawings onto any surface. Though not on living creatures.
            • Fire Elemental Spells
              • Aine Verseos- (Learned sometime between 1308-1328) A Fire based spell which creates a four meter area of bright light centered on the caster. It is bright enough to temporarily drive back nocturnal enemies and certain kinds of vampires. Requires active use, will end when the caster stops casting it.
            • Water Elemental Spells
              • Puro Dwr- (Learned sometime between 1308-1328) A Water based water purification spell which can purify even the most polluted water but only as long as the spell lasts if the body of polluted water is bigger than the spell area.
          • Journeymen Spells
            • Earth Elemental Spells
              • Bekker’s Rockslide- (Learned 1318) A Earth based spell that rips a large stone from beneath the ground and drop it on a target. The stone has a tendency to shatter explosively in a 6 meter radius causing additional damage.
            • Water Elemental Spells
              • Anialwch- (Learned 1328) A Water based spell that sucks some of the liquid from a target’s body, damaging and exhausting them.
      • Signs: A simple form of combat magic that witchers use.
        • Gesture Casting: The ability to cast mystical/supernatural phenomena through hand gestures/seals/signs.
          • Air Signs
            • Aard: Aard is a simple magical sign that draws from the Plane of Air or the Astral Plane (Research has so far been inconclusive about the type of Chaos particularly) that is used by witchers. The Aard sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. Aard can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.
            • Aard Alternate Form- Sweep: Aard's alternate form turns it into a bubble of telekinetic energy that focuses around the witcher and expands outward with destructive force.
            • Piercing Cold: When casting the Aard Sign while channeling his Source abilities, Adalwulf's Aard could potentially freeze his opponents. If an opponent was knocked down and frozen simultaneously, they tended to die immediately. Opponents who were not frozen were dealt massive damage. Adalwulf used this to great effect on his first Mula hunt.
            • Vyntyr is the antithesis of the Igni sign, rapidly cooling or even freezing anything the witcher touches while using the sign or in the cold wave radius. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
            • Vyntyr Alternate Form- Icy Squall: Vyntyr's alternate form shoots a sustained stream of cold air and ice, rapidly freezing whatever it hits. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
          • Aagni: The Aagni sign functioned as a combination of the Aard and Igni signs and created a burst of force-filled flame from the users' palm.
          • Fire Signs
            • Igni: The Igni sign is a simple magical signs that draws from the Plane of Fire that is used by witchers and causes a burst of fire that can repel and ignite opponents, as well as start fires.
            • Igni Alternate Form- Firestream: Igni's alternate form turns the burst of fire into a sustained stream of sparks and flames.
            • Volun is used to shoot bolts of plasma/lightning from the witcher's fingertips, it is an effective scare tactic tool when dealing with peasant mobs. And is an effective weapon against armored enemies. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
            • Volun Alternate Form- Chain Lightning: Volun's alternate form is able to shoot a sustained bolt of lightning controlled by the witcher that can jump from enemy to enemy, the more skilled the witcher the more targets it can hit. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
          • Earth Signs
            • Quen: The Quen sign is a simple magical sign used by witchers that draws from the Plane of Earh to form a protective field around the caster. Quen's basic ability is to cover a witcher in a basic shield that absorbs a limited amount of damage.
            • Quen Alternate Form- Active Shield: Quen's alternate form creates a bubble of protective energy to form around the witcher it is stronger than the original form but is more draining on the witcher and requires them to remain in place.
            • Vorg is similar to the Quen spell but is more specialized as it creates a barrier that the witcher can walk away from. Useful for blocking narrow passages or creating choke points to deal with group combat easier. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
            • Vorg Alternate Form- Boundary: Vorg's alternate form forms a glowing line or boundary where the witcher points after casting the hand sign then tracing the line, the boundary has an effect like Aard that telekinetic throws anything that comes into contact with it that the witcher deems hostile. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
          • Spirit Element Signs
            • Yrden: The Yrden sign is a simple magical sign used by witchers that draws from the Astral Plane to form a circular, magical trap. The trap triggers a certain number of times when traversed by a foe, causing knock back, damage, and a chance of inflicting ailments on its targets Most foes that wander into the ring are significantly slowed, though some monsters are unaffected by it. Yrden is one of the witchers best tools for controlling multiple enemies in melee range. It's also particularly valuable for witchers when up against noonwraiths and nightwraiths, who remain incorporeal most of the time unless caught within a Yrden circle.
            • Yrden Alternate Form- Magic Trap: Yrden's alternate form creates a stationary glyph of magical energy that strikes at and slows down hostile forces within a certain radius, as well as destroys and projectiles that happen to pass through that radius. Multiple Magic Traps can be placed down at once by experienced witchers.
            • Hatri (Hate-reflecting sign): Hatri is a telempathic sign which reflects the opponent's hate, bloodlust and hunger back to its source, making the monster afraid.
            • Heliotrope: Heliotrop or Heliotrope is a magical sign used by witchers. It is made by crossing one's wrists, as well as interlocking ones pinkies and works as a buffer against physical attacks, combat magic and impacts with walls, ground etc. Contrary to Quen, which is active until broken or dispelled, the Heliotrop is active only for a moment and cushions from a single powerful attack or damage.
            • Somne is a simple magical sign used by witchers. It is used to put the target to sleep, and may possibly also leave them open to some form of suggestion.
            • Shadi is used to temporarily turn its caster intangible, the user can specify whether they fall through the ground as well, allowing for better mobility and the ability to avoid being trapped or barricaded against ones will. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
            • Shadi Alternate Form- Invisibility: Shadi's alternate form is able to cloak a witcher in a field of light refractive magic rendering the witcher temporary invisbile to human sight. It does not negate scent, sound, or any of the other senses. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
          • Water Signs
            • Axii: The Axii sign is a simple magical sign used by witchers that draws power from the Plane of Water that can charm an opponent's mind to stun them, temporarily eliminating them from combat. However, the stun effect disappears after seven seconds or when the target receives harmed. This sign can be used by witchers to calm their mounts or on people to gain information or benefits. This sign can usually only affect one person at a time and its effects are visible to other people in the vicinity.
              • Brainwashing/Compulsion
            • Axii Alternate Form- Puppet: Axii's alternate sign forces an enemy to temporarily become an ally and fight on your side during a conflict for a short time as well as boosting their physical abilities for the duration of the conversion.
              • Mind Domination
            • Moahk is capable of magically creating water, or shooting a wave of water at a target. A good preparation sign to use before Volun. Witchers can use this sign in survival scenarios like in the desert to conjure water. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
            • Moahk Alternate Form- Torrent: Moahk's alternate form blasts a forceful torrent of water from the witcher's hand, the pressure can be adjusted by focusing more magic through the Sign. It can be used as a peasant mob deterrant, to put out fires or with enough skill and magic poured into it to cut through objects. Adalwulf learned this sign in 1301 from Witchers of the School of the Griffin.
      • Living Magic Conduit: In moments of true, extreme emotional stress or anger, Adalwulf is able to become a living conduit of an powerful otherworldy magical entity. This entity referring to itself as 'The Source' manifested itself for the first time during the Hunt for the Mula in 1202, and again during the Haak Invasion of the Northern Kingdoms in 1350. The entity has expressed interest in possessing Sources of the Ulvenson Bloodline but only Adalwulf has manifested the being so far. Adalwulf wears a Dimeritium earring to purposefully limit his connection to Chaos to prevent the being from taking over him.
        • Enigmatic Force- The being that possesses Adalwulf is mysterious, and alien to the ways of men. It sees no problem with ending human or monster lives as it sees fit. Its motivations are mostly unknown, other than possessing members of the Ulvenson bloodline for some unknown goal.
        • Self Physical Augmentation- In this state Adalwulf is even stronger than usual. The angrier or more intense the emotional pain he is in, the stronger 'The Source's' power bleeds through his body, strengthening signs and physical traits.
        • Chaos Manipulation- Unlike Adalwulf's extremely limited knowledge of Chaos, 'The Source' seems to know much about 'magic', able to cast spells way beyond Adalwulf's knowledge or even just casting stronger versions of the signs Adalwulf himself knows. Limitations with the connection between the being and Adalwulf however limit the strength of the Chaos, resulting in magical damage to Adalwulf's body.
  • Alchemy: A brewing process for making potions, oils, decoctions, etc of the witcher trade.
    • Witcher Potions- Using alchemy Adalwulf is able to brew potions which have calculated effects on witchers but are toxic to most other mortals.
      • Killer Whale Potion: Doubles the time a witcher can hold their breath and lets them see better while underwater. This recipe was given to Adalwulf by his friend Razan of Cintra during their travels together.
      • Swallow Potion: A potion that restores health gradually it does not work when taking damage.
      • Thunderbolt Potion: A potion that strengthens the attack power of attacks.
    • Witcher Decoctions- Using alchemy Adalwulf is a able to brew decoctions which are a stronger type of witcher potion often using monster parts as ingredients, and have stronger effects. Only a few decoctions at a time can be used at once as they are much stronger than conventional witcher potions.
      • Katakan Decoction: While under the effect of the Katakan Decoction, a witcher could more accurately target body parts as targets during the heat of battle.
    • Weapon Oils- Using the alchemical process and using dog or bear fat as a base Adalwulf is able to brew oils to coat his swords in to deal more damage to certain types of beings and creatures.
      • Hanged Man's Venom Oil: A oil that when applied to his steel sword deals increased damage to humans and non-humans.
      • Necrophage Oil: A oil that when applied to his silver sword deals increased damage to necrophages.
      • Vampire Oil: A oil that when applied to his steel silver deals increased damage to vampires.
    • Bomb Recipes- Through alchemy Adalwulf was able to make bombs with different effects.

Equipment

  • Witcher's Wolf Medallion: Adalwulf's witcher medallion, bearing the wolf head symbolizing his school. This medallion following Adalwulf's conversion to the School of the Fox is stored in his room in Burov Mylne, at a memorial to the School of the Wolf.
    • Witcher's Fox Medallion: Later in his career after joining the School of the Fox, Adalwulf would wear a witcher's medallion, bearing the fox head symbolizing his school
  • Dimeritium earring: Given to him by the Wolf School mages, so that Adalwulf could regulate his abilities as a Source and could be trained in the use of Signs in a normal way. Later after he had completed his training at Gweison Haul, he no longer needed to wear it.
  • Armored Hood: A hood made of heavy leather, thick twine and layers of linen. Capable of stopping a slash or a bolt from a small hand crossbow.
  • Rogue's Clothing: Called as such for its history of being purchased by roguish, sneaky folk. Its dark coloration helps for blending in while in dark areas.
  • Lyrian Leather Jacket: Worn in between contracts or when his armor was being repaired Adalwulf would wear a Lyrian Leather Jacket as civilian clothes.
    • Bandolier: A heavy leather belt slung over Adalwulf's shoulder, it held potion vials and held the sheath for Adalwulf's current equipped sword.  The sheath had an opening on the side that allowed Adalwulf to unsheathe the sword from his back in a deceptively swift motion
      • Witcher's Steel Sword: A basic Witcher sword Adalwulf acquired from his time at Kaer Morhen. Repaired and maintained numerous times.
        • (Later Adalwulf acquired) Mastercrafted Wolven steel sword: The cross-guard features a basic twist ending in a clockwise facing knobs. The grip is cover in dark brown leather and is secured with metal pieces halfway down. The pommel features the Wolf School's emblem. The blade has etched runes down the fuller.
          • (Later Adalwulf acquired) Grandmaster Vulpine steel sword: Adalwulf's current steel sword.
  • (Later Adalwulf acquired) Wolven Armor: As a member of the Wolf School Adalwulf wore a blue dyed version of his schools armor, leading to his title of 'The Blue Clad Demon.'  The armor consisted of layered jackets made of leather and reinforced with metal studs/rivets.
    • (Later Adalwulf acquired) Grandmaster Vulpine Armor: Later in his career after becoming the Grandmaster of the Fox School, he would wear a blue dyed version of the school gear. 
  • Dwarven cloak (Elven Enchantment): Well known for being excellent travelin’ cloaks and good armor. It is made of leather, but treated with a special dwarven technique that not only makes hard armor, as well as waterproof. The Elven Enchantment bound to it makes the wearer harder to detect as well as making it harder to deal damage through it. 
  • Kaedweni Shield: Adalwulf would carry and use a Kaedweni shield from time to time such as when he had to do more knightly work, otherwise it was tied to his horse's side.
  • Lyrian Leather Trousers: Leather trousers that Adalwulf would wear in between contracts or when his armor was being repaired that offered good protection but were not very breathable. 
  • Hand crossbow: A small 'pistol' style crossbow that can be fired one-handed and easily reloaded. A similar model was used by School of the Crane Witchers during their first years in the Western Continent.
    • (Later Adalwulf bought himself) Monster Hunter Crossbow: A two-handed powerful crossbow, basically a handheld ballista.
      • Quiver: A quiver of crossbow bolts of various types that Adalwulf uses to hunt monsters and the occasional human.
  • Bomb pouch: A pouch which Adalwulf keeps his supply of bombs in.
  • Adawulf's Rouncey Albion: A geldling Adalwulf raised from a colt alongside his previous horse also named Albion, he was equipped with a cavalry saddle and military saddlebags. When not in use Adalwulf kept his other sword and most of his gear in Albion's saddlebags
    • Calvary Saddle: Had a built in sheath Adalwulf kept his other sword in and helped Adalwulf control his horse.
      • Witcher's Silver Sword: A basic Witcher silver sword Adalwulf acquired from his time at Kaer Morhen. Repaired and maintained numerous times.
        • (Later Adalwulf acquired) Mastercrafted Wolven steel sword:
          • (Later Adalwulf acquired) Moonblade: Adalwulf's silver sword.
    • Military Saddlebags: A set of rugged saddlebags that had enough room to carry 50kg each of small or medium items in each of the two bags, with straps for up to 6 large items on the outside.
      • Alchemy Set- A kit containing numerous bottles, and other brewing equipment for use in alchemy.
      • Bedrolls (x2): Adalwulf originally only had a single bedroll for himself but following the acquisition of the Ulfur bard/slave Aine aep Avuffu, Adalwulf procured her a bedroll as well. Adalwulf had these tied on to his Military Saddlebags.
      • Black Magic Doll: A gift given to him and his sister to unconsciously suppress their Source abilities. He keeps it in a pouch on him usually. Adalwulf is aware of its dark powers and purposefully avoids using them.
      • Gwent Deck: A basic Northern Realms.
      • Journal : Like any other Witcher, Adalwulf keeps a journal. Where he goes pointing out important facts and other things, like confrontations with monsters, etc. A part of the journal is also a bestiary where Adalwulf further develops his research into the creatures he faces. In addition to drawing them.
      • Large tent: Adalwulf once splurged and bought a tent large enough for eight people to sleep in comfortably. He uses the tent when he has companions or guests usually between towns or villages. Adalwulf had this tied on to his Military Saddlebags.
      • Map of the Continent
      • Silver chain : Used to combat and bind monsters such as strigas, and werewolves.
      • Witcher's Alchemy Record: As a way to share with and memorize the many Witcher alchemy recipes, Adalwulf has filled a journal with his recipes. He was gathering this knowledge with the intent of restoring lost Witcher knowledge for future use.

The Witcher TRPG Stats

Stats: INT- 7, REF- 10, DEX- 7, BODY- 10, SPD- 9, EMP- 3, CRA- 7, WILL- 8, LUCK- 7

Abilities: Witcher Training (3), Meditation (3), Iron Stomach (2), Parry Arrows (3)

Skills: Awareness +5, Deduction +4, Common Speech +2, Elder Speech +1, Monster Lore +2, Wilderness Survival +4, Brawling +3, Dodge/Escape +4, Small Blades +2, Swordsmanship +4, Athletics +4, Crossbow +5, Alchemy +4, Crafting +3, Spell Casting +4, Resist Magic +2, Resist Coercion +3

Military Service Record

  • Second Northern War (1267 - 1268)
    • Adalwulf participated in the Second battle of Aldersburg at the request of King Demavend III of Aedirn. The Witcher held his own supporting and ensuring the survival of many of his fellow fighters on the front. Adalwulf killed Nilfgaardian 79 soldiers during the Second Battle of Aldersburg.
  • Haak Invasion of the Northern Kingdoms (1350)
    • Adalwulf went with a few witchers from his school who had been knighted in various lands and joined the Northern Front against the invasion under the Aedirnian colors, where he ran into the witcher Putnam Pitch who had firsthand knowledge of the Haaki people. The two Witchers had many talks between skirmishes one in particular about the need for new Witcher Schools, Adalwulf acknowledging Putnam's skills recommended that him starting a new school would be an excellent idea for the world whether it knew it or not needed Witchers. Adalwulf worked alongside and even taught his fellow Witcher when he had the chance, and was present at the final battle of the invasion, The Battle of Mahakam. He fought bravely and ferociously amidst the mixed armies saving many soldiers from different kingdoms lives, and causing the Haaki that escaped to speak in fear of the Witcher known as the 'Blue Demon of the Continent'. Adalwulf ended up killing 56 Haaki during his participation in the war. Adalwulf attended Putnam Pitch's knighting ceremony and was among the crowd applauding the Witcher's war efforts. After the invasion Adalwulf shook his new friend's hand and made the trip along with his Witchers back down to their keep in Vicovaro.

Witcher Achievements

  • Beasts Slain:
    • Warg (1x) {1166-Hunt for a Werewolf}
    • Wolves (5x) {1166-Hunt for a Werewolf}
  • Cursed Ones Slain/Curses broken:
    • Werewolf (1x) {1166-Hunt for a Werewolf}
  • Draconids Slain:
  • Elementa Slain:
    • N/A
  • Humans/Non-humans Slain:
    • Haaki soldiers (56x) {1350-Haak Invasion of the Northern Kingdoms}
    • Nilfgaardian soldiers (79x) {1268-Second battle at Aldersburg}
    • Skelligers (2x) {1271-Adalwulf acquires Aine's Contract}

Total= 137 Humans

  • Hybrids Slain:
    • Nixa (3x) {1159-Hunting Sirens}
  • Specters Slain:
    • N/A
  • Vampires Slain:
    • Bruxa (1x) {1160-Time in Nilfgaard}
    • Mula (1x) {1202- Hunt for the Mula}
    • Mula (2x) {1210s-1220s- Witcher Tournament}

Quotes

Trivia

  • Adalwulf has wintered in multiple Witcher keeps and places.
  • Adalwulf remembers people who treated him well and would often return to check on them along the Path.
  • Adalwulf comes from a Source bloodline, though the gene has been recessive following his generation, it is still present in his modern day relatives. Had he or his sisters had reproduced, there was a high probability of the child being a Source, being as it was more active in these individual's genetics.
  • Adalwulf is friends and acquaintances with many other Witchers from the Bear, Griffin and Wolf Schools.
    • He was trained and raised alongside the Witchers of the School of the Wolf, sharing good and bad times with them.
    • He trained with School of the Bear Witcher Razan of Cintra, and considers him to be his best friend.
    • He met with at the time School of the Griffin Witcher Putnam Pitch, before he became a grandmaster of his own school. He would later arrange meetings with Putnam and other grandmasters to promote comradery and to share knowledge.
  • Adalwulf is 5'11" ft ( 1.80 m) tall.
  • Unlike the case of a certain famous witcher, Adalwulf is actually from Aedirn.
  • Adalwulf is a player character created in The Witcher TRPG for the player/Fandom user Adalwulf of Aedirn.
    • Fandom user Adalwulf of Aedirn is writing a series of short stories based off of Adalwulf's past and future adventures. However, at this time, there are no plans to publish the stories, only glimpses through this article.
  • The Trial of the Pendulum is inspired by this post in The Witcher Amino.
  • The Trial of Remembrance is inspired by this post in The Witcher Amino.
  • The Trial of the Stone Wall is inspired by this post in The Witcher Amino.
  • The Trial of the Contract is inspired by this post in The Witcher Amino.
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